UNISYSTEM WESTEROS
You are the Westerosi to swear your sword to this site since February 25, 2005.
These are notes for playing in the continent of Westeros, from George R.R. Martin's A Song of Ice and Fire series of fantasy novels (A Game of Thrones, A Clash of Kings and A Storm of Swords), using the Unisystem, the RPG engine from CJ Carella's WitchCraft and Armageddon games, published by Eden Studios.Thanks to David Goodner and Thom Marrion for their help.
UPDATES
April 25, 2005
Changed Blood of Giants and of the First Men,
altered the cost of Greensight
April 5, 2005
Added character points and
a link to my campaign
March 31, 2005
Cleaned html, removed Weapon of Choice,
Literacy now costs one point
DRAWBACKS
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SKILLS
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HOUSES
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The A Song of Ice and Fire setting is Copyright © 1996-2005 George R.R. Martin.
CJ Carella's WitchCraft is copyright CJ Carella 1996-2005. CJ Carella's WitchCraft is a trademark of CJ Carella. CJ Carella's WitchCraft is published under exclusive license by Eden Studios. The CJ Carella's WitchCraft trademark is used without Mr. Carella's or Eden Studios' permission and neither of those parties is responsible for the content of this site.
Characters in a Westeros campaigns should be built with 70 points in the following distribution:
Attr: 20 Qualities/Drawbacks: 15/10 Skills:
35
2-point Physical Quality
The character allegedly has a giant among
his ancestors. He is usually stronger than a normal person and able to reach
a level of physical strength that cannot be matched by his peers.
A character who possess this Quality has +1 STR
and one level of Hard to Kill. Additionally, he can reach up to level 7 in this
Attribute. However, the character also has the size to match. All characters
with Blood of Giants are taller than the average height for their constitution
by one foot (30 cm).
Blood of the First Men
1-point Physical Quality
The blood of the First Men runs strong in
you, strengthening your soul and giving you an extra five Essence points. This
Quality is a pre-requisite for some of the Supernatural Qualities, like Greensight
and Skinchanger. A character who possess Blood of the First Men usually has
black hair and eyes.
Knight
5- or 8-point Social Quality
There are two sorts of knights: hedge ones
and house ones. The former are wandering fighters that take temporary service
with one lord or another. The latter can either be hedge knights that swore
their sword to a specific lord, or a noble member of the house that took the
vows. Hedge knights have Status 1 and are trained (level 1) in the Sword,
Shield and Lance Hand Weapons, and in riding a horse. House knights, depending
on the case, have proven their mettle or were just better trained. They have
one more level in the Status Quality and in each of the skills. However, they
also have a Major Obligation (-2) to their lord. Knights are also expected to
follow a strict code of conduct, akin to the third level of the Honorable Drawback.
However, this is not an universal truth and, as such, it is not included in
this package.
Knights of noble stock gain neither the Status
bonuses nor the Obligation Drawback, since both are already included in the
Noble package.
Literacy
1-point Social Quality
Unlike the vast majority of people living
in Westeros, you were taught how to read and write.
Noble
4-point Social Quality
Nobles gain Literacy and Status 2, but also
owe an Obligation (-2) to a House. Their upbringing gives them the Nobility,
History and Stewardship Knowledges at level 1. For 5 points, the character is
a noble from a minor house. In order to belong to a family with more clout,
an additional cost must be paid. However, bear in mind that a character’s
influence over his house is inversely proportional to the power of the latter.
So, a character might be the heir, or even the lord, of a minor house, but only
the second cousin of the true hier of a great one. If the Chronicler wishes
to allow higher ranking nobles, he may charge extra points. The opposite --
characters with lesser influence -- can be handled in a similar manner by giving
discounts to the Quality’s price.
Renown
1-point/level Social Quality
The character's actions have made him famous
in the Seven Kingdoms. Taken as a Quality, Renown represents a good reputation,
while as a Drawback , a bad one. Note however that, depending on circumstances,
they may have opposite effects. A noble knight who is known to show no mercy
to criminals may have its Renown affect negatively a group of raiders who have
taken him captive. This Quality’s levels add to (or subtract from, if
it’s a Drawback) social Tasks where the character is recognized. In order
to find out if a reputation is known, roll 1D10 and add the recognizer’s
Intelligence, plus the recognized’s Renown level (it doesn’t matter
if it’s positive or negative) and the appropriate Recognition Modifier.
The Photographic Memory Quality adds 2 to the roll.
Each additional level adds an additional $15,000 dragons in property.
Level Post
-2 Wildling
-1 Criminal
0 Freeman
1 Captain of the guard, hedge knight
2 Lordling of minor House, House knight
3 Lord of minor House, lordling of major House, landed knight, White Guard
4 Lord of major House, lordling of Great House
5 Lord of Great House, lordling of the Royal House
6 Lord of the Royal House, The Hand of the King
7 Prince of Westeros
8 King of Westeros
Other sites that can help your campaign.
Well, enjoy it! And if you want, you can drop me a line at fred@planetfred.net or leave a comment at the PatchComm.
Last Update: 25-Apr-05