Star Wars Unisystem
VEHICLES
This section explains certain terms used in the descriptions and introduces the Scale Table.
Scale Table
The conversion from other systems is far from smooth
and some inconsistencies do creep in, especially in the damage and armor categories.
A properly Unisystem-scaled setting conversion might overcome this problem,
but since we I don't have that, I tried to fix most of the problems with the
Scale Table imported from the WEG version of the game. All weapons and possible
targets belong to one of the classes in the table. To find the appropriate adjustment,
find the class of the attacker in the left most column and cross-index it with
the target's class in the upper row. The number you find is the adjustment,
either a multiplier or a divisor. If it is a multiplier, multiply the damage
by it before reducing for armor or any other kind of protection. If it's a divisor,
divide the damage. Example: If a character with a blaster pistol were to fire
at a speeder bike and roll 12 points of damage, these would be divided by 2,
for 6 points, 5 of which would be absorbed by the bike's AV (firing at the bike's
driver would require no scale adjustment). On the other hand, a starfighter
firing at the same speeder bike (tough day, huh?) and rolling 50 points of damage,
would actually do 250 points to the bike (if shooting the driver, that would
translate to 500 points).
Of course, this table doesn't take into account the difference in size for hitting and dodging. I haven't found a way to do it smoothly, so just use common sense. The character firing at the speeder bike would probably get no bonuses, since it's aproximately the same size as a human (okay, you might give him a +1 or +2). The starfighter should definitely get some penalties for firing at the bike (Very Difficult roll, maybe) and at a person (Heroic at least, if trying to hit a specific person, unless strafing, which I would consider as suppressive fire).
Character |
Speeder |
Walker |
Starfighter |
Capital |
|
Character |
x1 |
/2 |
/5 |
/10 |
/20 |
Speeder |
x2 |
x1 |
/2 |
/5 |
/10 |
Walker |
x5 |
x2 |
x1 |
/2 |
/5 |
Starfighter |
x10 |
x5 |
x2 |
x1 |
/2 |
Capital |
x20 |
x10 |
x5 |
x2 |
x1 |
Terms
Below you will find a list of the terms used in the ship descriptions. The ones described here are the ones specific to the Unisystem. Others, like Hyperdrive and Consumables, have the exact same meaning as in other systems.
Craft: Incom T-47 (civilian)
Type: Airspeeder
Cost: 10,000 credits (used only)
Scale: Speeder
Crew: 1
Passengers: 1
Cargo Capacity: 10 kg; 25 cubic centimeters
Speed: 180; 650 kmh
Handling: 3
Toughness: 2
Hull: 5/20
Altitude Range: Ground Level 250 meters
Weapons: None
REBEL ALLIANCE COMBAT SNOWSPEEDER
Craft: Modified Incom T-47 (custom frame and powerplant)
Type: Modified combat airspeeder
Cost: 50,000 credits (used only)
Scale: Speeder
Crew: 1 or 2 (can combine)
Passengers: 0
Cargo Capacity: 10 kg; 25 cubic centimeters
Speed: 277; 1000 kmh (note: adapted speeders in their specific environment
can move at 332; 1200kmh, but can only move at 224; 800 kmh outside of that
environment).
Handling: 3
Toughness: 3
Hull: 5/30
Altitude Range: Ground Level 250 meters
Weapons:
Double Laser Cannon (fire-linked)
Power Harpoon
Craft: Ubrikkian 9000 Z004
Type: Sport Speeder
Cost: 15,000 credits (new)
Scale: Speeder
Crew: 1
Passengers: 1
Cargo Capacity: 30 kg; 75 cubic centimeters
Speed: 83; 300 kmh
Toughness: 1
Handling: 2
Hull: 5/16
Altitude Range: Ground Level 1.5 meters; cannot exceed altitude range
Weapons: None
Craft: Ikas-Adno 22-B Nightfalcon
Type: Speeder Bike
Cost: 6,250 credits (new)
Scale: Speeder
Crew: 1
Passengers: 1
Cargo Capacity: 4 kg
Speed: 127; 460 kmh
Handling: 3
Toughness: 1
Hull: 5/16
Altitude Range: Ground Level 20 meters
Weapon:
One Laser Cannon
ALL-TERRAIN ARMORED TRANSPORT (AT-AT)
Craft: Imperial All-Terrain Armored Transport (AT-AT)
Type: Assault Walker
Cost: Not available for sale
Scale: Walker
Crew: 3
Passengers: 40 (troops) or two AT-STs
Cargo Capacity: (Additional passengers) 1 metric ton
Speed: 16; 60 kmh
Handling: 0
Toughness: 6
Hull: 15/120
Weapon:
Twin Heavy Laser Cannons (fire-linked)
Twin Medium Blasters (fire-linked)
Note: The AT-AT walkers head is mounted on a pivoting neck. Which can turn to face the left, front and right fire arcs. An AT-AT may move its head one fire arc per Turn (from left to front, right to front, front to right or front to left.
ALL-TERRAIN SCOUT TRANSPORT (AT-ST)
Craft: Imperial All-Terrain Scout Transport (AT-ST)
Type: Scout Walker
Cost: Not available for sale
Scale: Walker
Crew: 2
Passengers: 0
Cargo Capacity: 200 kg
Speed: 25; 90 kmh
Handling: 1
Toughness: 3
Hull: 5/60
Weapon:
Twin Blaster Cannon
Twin Light Blaster Cannon
Concussion Grenade Launcher
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Well, enjoy it! And if you want, you can drop me a line at fred@planetfred.net or leave a comment at the PatchComm.
Last Update: 1-Feb-02