Star Wars Unisystem
DROIDS
The construction rules presented
here are heavily influenced by the zombie creation rules found in the All
Flesh Must Be Eaten RPG (p. 146). You follow the same steps here
as in that book. Take the basic model and add any appropriate Features (akin
to Aspects). These are divided in a number of categories ranging from how
large they are, to how they think, to any special equipment they have. Each
Feature has a Complexity number assigned to it. The higher the number, the
more powerful/useful the Feature.
In order to create a new droid model for your campaign, you have to
start with the basic model. This is the mold from which all others are created.
The basic model is a 1.7 meter-tall metallic humanoid with human-equivalent
sight and hearing, and able to communicate verbally. Despite being two-legged,
most droids cannot move as fast as human. However, unlike living beings, druids
don’t need nourishment – their internal generators are more than
enough to supply them with energy for their entire lifespans--, nor do they
have to worry about endurance.
Droids have all the normal attributes, except they replace Constitution
with Toughness (a measure of the durability and redundancy of droid systems.
They do not get to allocate points among attributes, but have a base of 2
with everything. Instead of Life Points, droids have Damage Points (DPs).
Slashing and blaster damage do not double against droids.
STR |
2 |
INT |
2 |
DEX |
2 |
PER |
2 |
TOU |
2 |
WIL |
2 |
DPs: 25
Spd: 6
Skills: None
Attack: D4 x 2 (4) bash
Frame: Standard
Servos: Regular
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator
Processor: Heuristic Level 1
Accessories: None
Complexity: 30
Droids with a
Light frame are built with less sturdy materials. This reduces their Toughness
by 1 and halves their DPs. For example, a Light-framed Sub-Compact droid has
Toughness 0 and 4 DPs.
This droid has
a diminutive size (around 20 cm). Ranged attacks against this unit are at
-4; close combat attacks are at -1. It also gains a +5 bonus to Stealth/Crime
and a +2 bonus to hit normal-sized targets. A Sub-Compact droid has Toughness
1 and 8 DPs.
A compact droid
is around 1 m tall/wide. Ranged attacks against it incur a -1 penalty. However,
it has +3 bonus to Stealth/Crime and +1 bonus to hit normal targets. This
droid type has only 13 DPs.
The usual size
of the basic model, a Standard frame is around 1.7 meters tall.
Large droids (2.5-3 m)
are towering machines that can intimidate even the most seasoned mercenary.
They have 40 DPs.
Oversized droids
(around 4 m) are more vehicle than robot. In fact, this frame is often used
in conjuction with the Vehicle one to build tanks and starfighters. This frame
gives Toughness 3 and 50 DPs to the droid.
Reinforced frames
are built to withstand more stress than the average droid is used to. It is
commonly found in combat droids or those that operate in hostile environment,
and can take the form of a hardened structure or redundant systems. The former
increases Toughness by 1 and the latter DPs by 50%. For example, a Reinforced
droid of standard size either has Toughness 3 or 38 DPs.
These droids
are built to function primarily as combat vessels, but other uses, like transportation,
are not uncommon. This frame multiplies the droid’s DPs, AV, shields
and weapon damage by a factor based on the scale. Speeder frames frames multiply
values by 2, Walker ones by 5 and Starfighter frames by 10.
Servos
The droid has
the basic complement of actuators, motivators and appendages.
Instead of a
hand, the droid has a claw or tentacle. Though it can hold items with the
same strength, it lacks the precision of a fine manipulator: the droid is
able to hold a blaster, but cannot fire it.
The droid lacks
any form of manipulation.
Responsible for
a droid’s Strength, actuators can range from Restricted to Enhanced,
to Superior. Restricted actuators reduce Strength by 1 and Complexity by 3.
The Enhanced type gives the droid Strength 4 and increases Complexity by 5.
Finally, Superior actuators increase Strength to 7 and Complexity by 10.
A droid’s
Dexterity is directly related to the quality of its motivator system. Like
actuators, motivators range from Restricted to Enhanced, to Superior. Restricted-quality
motivators reduce Dexterity by 1 and Complexity by 5. An Enhanced system raises
Dexterity to 3 and Complexity by 5. Superior motivators give a Dexterity of
4 and increase the Complexity by 10.
The droid has
extra manipulators beyond the normal two. Each additional arm allows the droid
to make another offensive or defensive maneuver that round without multiple
action penalties.
Locomotion
Stationary Complexity: -5
The droid can’t move.
It is fixed at one location.
A drivetrain
is the main system behind a droid’s movement. A Restricted drivetrain
halves Speed, an Enhanced one doubles it and a Superior one multiplies it
by 5.
Wheeled/Tracked Complexity: -1
Instead of legs, the droid
has wheels or tracks. It is incapable of climbing stairs and the like.
Legged
Complexity: 0
The droid has two legs and
moves with a Speed of 8.
Magnetic
Feet
Complexity: +1
Magnetic plates on the droid’s
feet allow it to walk on metal structures like starship hulls without falling.
Extra
Legs Complexity: +2/pair
The droid has
extra legs beyond the normal two. Each additional pairs increases the droid’s
Speed by 10. This Feature refers to legs used to move the droid. If the robot
has extra legs, but they only increase the unit’s stability, they don’t
increase Complexity.
Submersible Complexity: +2
The droid is adapted to the
underwater environment. It can swim at the same Speed it can move on the ground.
Burrower Complexity:
+3
The droid can move underground
with a Speed of 1.
Repulsorlift Complexity: +5
The droid moves by means of
repulsorlift. It can hovers up to 10 meters above ground.
Ion
Engines Complexity: +15/Space speed
The droid is equipped with
ion engines giving it space flight capability. Note that use of ion engines
inside a planet’s atmosphere is frowned upon due to radioactive pollution.
Because of that, ion propelled-droids usually have repulsorlift generators.
In this case, the droid also possess an atmospheric speed equal to its space
speed x 110 kph. This Feature requires the droid to also have the Starfighter
Vehicle frame.
Hyperdrive Complexity: +100/divisor
This Feature allows a droid
with the Starfighter Vehicle frame to travel through hyperspace. The droid
needs the Nav Database or Nav Computer Features, or another droid with them,
in order to take full advantage of this Feature. Unless the droid was built
to function only in space, it will also need Ion Engines and Repulsorlift.
Sensors
Sensory
Package Complexity:
-1/+2/+5
Sensory Packages decodes the
information the droid receives through its optical and aural receptors. A
Restricted Package reduces Perception to 1, meaning the droid has only one
sense, usually sight, and it’s not all that good. Enhanced Packages
raise Perception to 4, while Superior ones raise it to 7.
One of the droid’s senses
has a greater range. Sight or hearing (or both if this Feature is bought twice)
can function with a magnification of Perception x 5.
Infravision Complexity: Perception
x 2
The droid can distinguish
heat differentials up to Perception x 10 in meters.
The droid can detect movement
up to Perception x 10 in meters.
Communication
No
Vocabulator
Complexity: -1
Though the droid understands
all the languages it knows, it can only communicate in chirps and whistles
of Binary.
Vocabulator Complexity: 0
The droid can speak all the
languages it knows.
Translator
Unit
Complexity: +2/+5/+8/+10
After a point,
it becomes more cost effective to install translator units than to hardwire
language skills. These devices come in four models with ever increasing linguistic
databases. The most common languages in the galaxy are available in all the
models, but obscure ones may not. To find out if a translator unit has the
appropriate language, roll a D10 and add the unit’s rating. A success
indicates the translator has it stored in its database. Depending on the rarity
of the language, the GM may apply negative modifiers. Translator units come
in the following ratings: 2, 4, 6, 8.
Comm
Array Complexity: +4/+8/+20
The droid is
equipped with a long-range communication device. A commlink that can broadcast
and receive transmissions up to 50 km away increases Complexity by 5. A 200
km-range increases it by 10. Finally, droids equipped with subspace transceivers
(requires a Large frame) have their Complexity raised by 20.
Dedicated Complexity:
-10
The droid is only capable
of performing that which it has been programmed to do. Even then, it does
not display any kind of creative reasoning, doing his job within pre-established
parameters. Intelligence drops to 0. Examples include the remote drones used
in blaster and lightsaber training.
Advanced Complexity:
-5
Droids with an Advanced processor
are able to find new solutions to small-scale problems. For example, a messenger
droid would be able to find alternatives paths if the main one was blocked.
Intelligence drops to 1.
Remote
Complexity: -3
The droid’s processor
is not housed in its body, but in another place. This Remote processor can
command thousands of droids equipped with the appropriate receiver within
a range that can vary from 5 to 5,000 km, depending on the processor’s
model. The drawback is that the volume of traffic slow the droid’s operation,
giving it a –2 modifier to initiative. Remote processors also decrease
Willpower to 1.
Heuristic Complexity:
0 for Level 1/+5 for Level
The basic droid has a complex
reasoning matrix that allows it to learn with its experiences and increase
the volume of its databases. This ability extends to social interactions,
enabling the automaton to develop behavioral sub-routines – i.e., personalities.
At the GM’s discretion, droids with Level 1 Heuristic processors can
slowly increase their hard-wired skill levels. However, despite all their
flexibility, these droids can’t use skills they were not programmed
with. Sure you can guide a 3PO unit to pilot a ship, but, by itself, it would
never be able to do it. The ability to attempt unprogrammed skill use (what
humans do) is only available to droids equipped with Level 2 Heuristic processors.
Again, at the GM’s discretion, these units can gain new skills during
their existence. A Level 2 Heuristic processor also raises the droid’s
Intelligence by 1.
Logic
System Complexity:
-5/+5/+10
Logic systems are the core
of any processor. Though databases and neural nets are an integral part of
a droid’s brain, it is the logic system that integrates it all. A Restricted
logic system reduces Intelligence by 1, an Enhanced one raise it by 1, aand
a Superior one by 2.
Independent Complexity: +10
This Feature requires the
Second Level Heuristic one. The droid’s learning ability transcended
his built-in limitations and broke free of his original programming. It no
longer recognizes a master or owner, seeing himself as a free, living individual.
Increase Intelligence and Will to 3.
Tool
Mounts Complexity: -3/0/+1/+2
Most droids leave factory
with all the tools it needs to perform its job built-in. If a droid requires
external tools, reduce its Complexity by 3. If it can use its internal devices
as makeshift weapons, doing from D4 (2) to D10 (5) points of damage, increase
it by 1. Retractable tools increase it by 2.
Equipment Complexity: +1/equipment
This Feature encompasses all
the minor equipment a droid may carry. Devices in this feature should not
be very powerful or useful – no mine dispensers --, but can have minor
game effects. For example, a fire extinguisher can neutralize 3 points of
fire damage every round. Fire extinguishers, holorecorders etc.
Internal
Compartments
Complexity: +1
Besides the space necessary
to accommodate all the accessories and internal systems, the droid also has
empty compartments to store other items. The compartment have a fixed volume,
but its configuration can vary -- enough to hold a blaster pistol or a lightsaber.
This feature can be bought multiple times to represent several such compartments
or a really big one (the droid’s size should be taken into consideration).
Armor Complexity: +1/5 AV
The droid is intended to be
used in armed conflicts. To increase its survivability, it receives armor
plating. Every level of this Feature confers an AV of 5. It is rare to find
droids with armor greater than level three. Like personal versions, the droid’s
armor is only half effective against blaster damage.
Nav
Database Complexity:
+2
Though not a full fledged
nav computer, this droid can store enough astrogational information for 10
jumps. A nav database negates the penalty for not having a nav computer. However,
the GM may require the player to specify which jumps are programmed in the
droid. Remember that going from A to B and back are two different jumps. The
information stored can be replaced at any time.
Nav
Computer
Complexity: +5
The droid’s brain functions
as a nav computer allowing it to support unlimited astrogational computations.
Shields
Complexity: +10
The droid possesses shield
generators similar to the ones found in starships. The shield has an AV of
25 and a Damage Capacity of 50.
Weapon
Mounts
Complexity: By weapon
Built for conflict and security,
or shadier activities, armed droids can come with a varied arsenal ranging
from regular swords to repeating blasters. Use the first value for fixed weapons
and the second for concealed or retractable ones.
Healing (by C.J. Carella)
Every time a Droid is damaged, it can make a
Toughness doubled roll. The robot regains 2 points per Success Level as secondary
systems come on line to replace damaged ones. Only one roll per new wound
is allowed, and each subsequent Toughness roll is at a -2 cummulative penalty.
Given a replicator or spare parts and a competent mechanic, anything short
of impairment damage can be repaired quickly, at the rate of 5 points per
Success Level in a Mechanic + Intelligence roll (one roll per 20 minutes).
If the body part is crippled, it takes much longer to repair; a Mechanic +
Intelligence -2 roll recovers damage as above (1 roll per hour). Totally destroyed
parts must be replaced.
Creating a droid PC follow the same steps as creating a zombie PC (check
Enter the Zombie
sourcebook for AFMBE)
with a few differences. The player should choose his character’s model
-- the basic one is available, from the write-ups below, or have the GM design
another one. He should also add the Heuristic Level 2 and Independent Features
to his droid. Then, he gets 6 points to spend in Attributes (1 point per level
up to 5, 3 points per level after that), with each point spent increasing
the character’s Complexity. Remember that droids are not limited by
human maximums. Calculate Speed and Damage Points (as if they were Life Points)
normally, but apply the modifiers from the appropriate Features, like Reinforced
and Drivetrain. Subtract the droid’s Complexity from 95. The difference
is the number of character points the player has available to spend on Qualities,
Skills and Droid Features.
Qualities and Drawbacks are purchased normally, except for the Force
and racial ones which are, obviously, unavailable. Additional Damage Points
can be acquired through the Hard to Kill Quality. Skills cost the regular
prices. Only Features from the Processor and Accessories categories can be
bought by the droid character, all others are forbidden. For example, if the
droid model has the Enhanced Motivator Feature, the Superior one cannot be
bought (but Dexterity may be raised using the 6-point Attribute Pool mentioned
before). The Complexity of a Feature equals its cost in character points.
Example: Edson wants to create a bounty hunter protocol
droid. He selects the 3PO model and adds the Heuristic Level 2 and Independent
Features, increasing the model’s Complexity to 55. Then he spends his
6 points to raise Strength, Dexterity, Toughness and Perception to 3. Subtracting
the character’s current Complexity of 61 from 95 leaves Edson with 34
points. He buys a 3-point Contact in the Galactic underworld, Fast Reaction
Time and five levels of Hard to Kill. Edson decides X-3PO, the character’s
name, has an Adversary, his old owner, who wants his property back. This gives
him 3 more points. Now he has 25 points to spend in skills and Features. For
the first, he picks Acrobatics 3, Blasters 4, Computers 2, Crime 4, Driving
2, Melee 3 and Notice 4. Edson also picks one level of the Armor Feature and
a built-in electronic lockpick as an Accessory, spending 2 more points. Finally,
Edson spends the last point to get an extra 1,000 credits (remember all characters
have a 1,000 credits for free) and buys a heavy blaster pistol, a vibrosword
and three fragmentation grenades. The last 400 credits are kept as spare money.
Model: Cybot Galactica 3PO Human-Cyborg relations
protocol droid
STR |
3 |
INT |
3 |
DEX |
3 |
PER |
2 |
TOU |
3 |
WIL |
3 |
DPs: 32
Spd: 12
Qualities: Contact
(Galactic Underworld) 3, Fast Reaction Time, Hard to Kill 5
Drawbacks: Adversary
(Old owner) -3
Skills: Acrobatics 3, Blasters 4, Computers 2,
Crime 4, Driving 2, Influence 2, Knowledge 2, Melee 3, Notice 4
Attack: D4 x 3 (6) bash, D6 x 5 (15) blaster, (D6+2)
x 3 (15) slash
Frame: Light -3
Servos: Restricted Actuator-3
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator, Translator Unit
Processor: Heuristic Level 2, Independent
Accessories: Armor 5, Electronic Lockpick, Recording
Unit
Model: Walking Medical Droid
STR |
2 |
INT |
4 |
DEX |
4 |
PER |
4 |
TOU |
1 |
WIL |
2 |
DPs: 13
Spd: 5
Skills: Computer 2, Medic 6, Science 2
Attack: D4 (2) stab
Frame: Light
Servos: Superior Motivator
Locomotion: Legged, Restricted Drivetrain
Sensors: Enhanced Sensory package
Communication: Vocabulator
Processor: Enhanced Logic System, Heuristic Level
2
Accessories: Computer Interface Tether, Tool Mount
Complexity: 60
Cost: 4,300 credits
SECOND DEGREE
R2 Astromech Droid
Model: Industrial Automaton
R2 Astromech Droid
STR |
1 |
INT |
3 |
DEX |
2 |
PER |
4 |
TOU |
2 |
WIL |
2 |
DPs: 13
Spd: 4
Skills: Computers 3, Pilot 1, Repair 3
Attack: D6 (3) slash or electric
Frame: Compact
Servos: Restricted Actuator
Locomotion: Wheeled, Restricted Drivetrain
Sensors: Enhanced Sensory package, Infravision
Communication: No Vocabulator
Processor: Heuristic Level 2
Accessories: Extendable video sensor w/360-degree rotation, Fire Extinguiher,
Holorecorder/projector, Internal Compartment, Magnetic Feet, Nav Database,
Tool Mount, Video Display Screen
Complexity: 55
Cost: 4,525 credits
THIRD
DEGREE
3PO
Protocol Droid
Model: Cybot Galactica 3PO Human-Cyborg relations
protocol droid
STR |
1 |
INT |
2 |
DEX |
2 |
PER |
2 |
TOU |
1 |
WIL |
2 |
DPs: 13
Spd: 6
Skills: Influence 2, Knowledge 3
Attack: D4 x 1 (2) bash
Frame: Light
Servos: Restricted Actuator
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator, Translator Unit
Processor: Heuristic First Level
Accessories: Recording Unit
Complexity: 40
Cost: 3,000 credits
FOURTH
DEGREE
Battle
Droid (Commander)
Appearance: 1.8 meter
STR |
2 |
INT |
2 |
DEX |
3 |
PER |
2 |
TOU |
2 |
WIL |
1 |
DPs: 26
Spd: 10
Skills: Blasters 2, Influence 2, Notice 2, Wild
Card (Tactics) 2
Attack: D6 x 5 (15) blaster, 3/30/100/300
Frame: Standard
Servos: Enhanced Motivators
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator, Comm Array (50 km)
Processor: Heuristic Level 1, Remote
Accessories: Armor 5
Possessions: Blaster
rifle
Complexity:
45
Cost: 1,000 credits
Notes:
Can be stored in racks at half-size.
Model: Baktoid Combat Automata Battle Droid
Appearance: 1.8 meter
STR |
2 |
INT |
1 |
DEX |
3 |
PER |
2 |
TOU |
1 |
WIL |
1 |
DPs: 13
Spd: 8
Skills: Blasters 2, Notice 2
Attack: D6 x 5 (15) blaster, 3/30/100/300
Frame: Light-3
Servos: Enhanced Motivators +5
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator, Comm Array (50 km) +3
Processor: Advanced -5, Remote -3
Accessories: None
Possessions: Blaster
rifle
Complexity:
31
Cost: 800 credits
Notes: Can be stored in
racks at half-size.
Destroyer
Droids
Model: Colla IV Droid Manufacturing "Droideka" Destroyer Droid
Appearance: 1.2 meter
STR |
2 |
INT |
1 |
DEX |
3 |
PER |
3 |
TOU |
3 |
WIL |
1 |
DPs: 26
Spd: 12, 24
Skills: Blasters 3, Notice 2
Attack: D6 x 7 (21) blaster, 3/50/120/300
Frame: Standard, Reinforced
Servos: Enhanced Motivators, No Manipulators
Locomotion: Enhanced Drivetrain, Wheeled
Sensors: Enhanced Sensory Package
Communication: No Vocabulator
Processor: Advanced, Remote
Accessories: Armor 10, Shields, Weapon Mount (Light
Repeating Blaster, fire-linked) x 2
Complexity: 56
Cost: 9,000 credits
Rim
Securities' K4 Security Droid
Model: Rim Securities' K4 Security Droid
Appearance: 1.6 meter
STR |
2 |
INT |
2 |
DEX |
4 |
PER |
2 |
TOU |
2 |
WIL |
2 |
DPs: 26
Spd: 12
Skills: Blasters (Rifle) 5, Dodge 5
Attack: D6 x 5 (15) blaster
Frame: Standard
Servos: Superior Motivators
Locomotion: Legged
Sensors: Basic
Communication: Vocabulator
Processor: Heuristic Level 1
Accessories: Armor 10, Weapon Mount (Blaster Rifle)
Complexity: 56
Cost: 7,500 credits
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Last Update: 5-Mar-04