Space, the final frontier. These are the voyages of the starship Yamato in its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.

Since stardate 9802.19.

Here you will find information about the Star Trek (ST) campaign I run, including the adventures we played and house rules. Originally, the idea for the campaign was from a friend of mine, Ronaldo Fernandes, but after my character died in an adventure, I took over. When we began, some years ago, we didn't have a lot of access to the Net, so I had to create the stats for most of the ST gadgets and races. However, if you are about to begin your campaign, I suggest you take a look at the GURPS Star Trek: Modular Edition rules, in the GURPSnet FTP site, and the GURPS Final Frontier rules.
Also, no copyright violation is intended. Star Trek and affiliated material is copyright of Paramount. GURPS is copyright of Steve Jackson Games. Original material is copyrighted Fred Furtado ©1996-2005 (except where the name of the author is mentioned, like the Mission Logs) and can be used for non-profit uses such as games.

Well, enjoy it! And if you want, you can drop me a line.






     Taking the cue from Star Trek: The Next Generation, I assumed that 1,000 Stardate units were equal to one year. So, 41000-41999 is 2364 AD, 42000-42999 is 2365 AD and so on. By dividing 1,000 units by 365 days I came up with the respective values:

1 hour = 0.1 unit

1 day = 2.7 units

1 week = 19.2 units

1 month = 83.3 units

     I used the above values in my campaign and they worked fine. Of course, one can round the values up or down in order to facilitate things. One rounding that is useful is making one day equal to 2.4 units.

The Ship

     The ship used in my campaign is the USS Yamato, NCC-71807, a Galaxy-class ship. We found out later that that ship had been destroyed in the second season episode "Contagion." So, we came up with an explanation of what happened, taking into consideration the "official" version. And, after "Contagion," we used the NCC-71807-A.
      For technical specifications, click on the ship.


The Player Characters

     This is a list of all the characters (and their players) who have participated in the campaign and had at least two appearances. The character's write-ups reflect how they are now, just after "Reckoning," except for those who went on to the Highflyer campaign. Information that has changed since the beginning of the campaign (like rank) will be noted in the History section. Characters with a KIA are dead.

Rear Admiral Artur Figueiredo - Terra - Carlos Augusto

Rear Admiral Mikhail Showalsky - Terra - Rodrigo "Magoo" Bisaggio

Captain Phillip Weygand - Terra - Paulino Souza

Captain Solkan KIA - Vulcan - Fred Furtado (that's me! :)

Commander K'tar Jor KIA - Arken - Paulino Soares

Commander K'wami Camambar - ? - Marcelo Fernandes

Commander Mohammed El Kadi - Terra - Ronaldo Fernandes

Commander Sanvak - Efros - Rodrigo "Magoo" Bisaggio

Commander Selene - Betazed - Adriana Vivacqua

Lieutenant Commander Daniel Magalhães KIA - Terra - Me again! :)

Lieutenant Commander K'lote - Qo'noS - Edson

Lieutenant Commander S'monekz - Efros - Ricardo "Barney" Reis

Lieutenant Damien - Borg - Yes, yes, me once again. :)

Lieutenant Naomi Purovoke - Zet 101 - Aki Ohnuki

Ensign Skroll - Vulcan - André Silva Barreto

The Non-Player Characters

     Here is a list of all important non-player characters of the campaign. Their write-ups also reflect how they are now, just after "Reckoning."

Admiral Antônio Augusto - Terra

Ambassador Sidak - Vulcan

Vice Admiral Mercedes Hernandez - Terra

Lieutenant Commander Anke Engel - Terra

Lieutenant Daxtra Limn - Andor

Lieutenant Shiro Ymoto - Terra

Lieutenant Trevor King - Terra

Lieutenant Zazeri - Zaran

Lieutenant Junior Grade Valerie Delacroix - Terra

Ensign Janet Vance - Terra

Ensign Silan - Aressi

Chief Scarlet O'Hara - Terra

Hayla - Haklax

Mission Logs

     These are the logs of all the adventures that were run in the campaign with their respective gamemasters, titles and stardates. A brief summary is included at the season heading to serve as an introduction.

First Season (2364 AD)
     After one year and a half in operation, the USS Yamato, under the command of Captain Mercedes Hernandez, receives new senior officers and an Admiral guest who spends the following months interacting with the crew. Thoughout the following months, they go through a lot of trouble. They resist a hijack with the help of the Romulans, fight the servitors of an ancient civilization, travel through an alternate universe and expose an alien conspiracy, losing one of their own in the proccess.

Second Season (2365 AD)
     The second tour of the Yamato crew is as hectic, if not more, as the first. Captain Hernandez is promoted to the admiralty and leaves the ship under the command of former Executive Officer, Captain Artur Figueiredo; the new exec is Commander Solkan. But the change of command is just the beginning. Along the year they have to babysit the heir of a planetary royalty, rescue a lost ship, arrest scientists, make first contact with "visitors" from Andromeda and an insect race, play the parts of gunslingers and witches, travel in time twice, cut a deal with Ferengi strip miners and change the course of history with the help of the Klingons.

Third Season (2366 AD)
     The third tour of the crew kept the tradition of non-stop adventure. During the course of the year, the crew had to deal with a shapeshifting assassin, a plot to desestabilize a diplomatic conference, Klingon and Starfleet rebels, a murder case, a love affair, hostile creatures, another change of commanding officers, a fugitive from the future and Romulans from the past, old Haklaxy rituals and criminals from other dimensions as well as ours.

Fourth Season (2367 AD)
     The fourth and last chronicled tour of the Yamato starts with an attack from the Mirror universe, goes on to a time travel and confrontation with the Old Ones, a fight against a hostile race native to subspace and ends with the revelation of Lieutenant JG Purovoke's family secret.

Interlude (2368-2371 AD)
     After four years of adventures together, the crewmembers of the USS Yamato go their separate ways.

The Movie (2371 AD)
     The ancient threat of the Old Ones to the Federation brings together the former officers of the USS Yamato.


Character Generation

     All players had 150 points to design their characters. They also received our version of the Starfleet Package.

Starfleet Package     0 point
         Area Knowledge (Federation & Homeworld) at IQ; Beam Weapons (Phaser) at DX; Brawling at DX; Computer Operation at IQ; First Aid at IQ; Freefall at DX; Languages (Federation Standard & Native language) at IQ, plus 1 point to spend in other languages; Savoir-Faire (Starfleet) at IQ; Survival (choose a terrain) at IQ; Vacc Suit at IQ; plus 2 points to spend in other relevant skills.
         Duty (Starfleet, 15 or less)

     The Military Rank table was modified too. Let's be serious: anyone who is not an officer has quite a handicap in the campaign. O'Brien is an exception. :) So, characters who start with an enlisted rank take the Military rank as disadvantage.

Ensign                                    0 points
Lieutenant Junior Grade         5 points
Lieutenant                            10 points
Lieutenant Commander        15 points
Commander                         20 points
Captain                                25 points

     The only problem with this arrangement is that high rank characters have less points to spend, which might unbalance the game a little. We never really had this problem, but it might come up eventually.


     Here is a list of all the races we used during the campaign. Most of races' write-ups were based on the supplements published by FASA for its Star Trek Role Playing Game and our knowledge. Later, when we had access to the GURPS Star Trek  and Final Frontier rules mentioned above, we merged the two versions and created a write-up more suitable to our playing style. Recently, I came to agree with the author of GFF and redesigned most races so they fell in a more reasonable point cost. Most of the races are familiar to those who know both series, some appeared in the movies (mostly one scene each) and animated series, and one of them, the Haklaxy, was created by me.
     The races' write-ups are organized as follow: name and point cost, attribute bonus/penalties, advantages, disadvantages, quirks and skills.