Space, the final frontier. These are the voyages of the starship Yamato in its continuing mission, to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.
Since stardate 9802.19.
Here you will find information about the Star Trek
(ST) campaign I run, including the adventures we played and house rules. Originally,
the idea for the campaign was from a friend of mine, Ronaldo Fernandes, but
after my character died in an adventure, I took over. When we began, some
years ago, we didn't have a lot of access to the Net, so I had to create the
stats for most of the ST gadgets and races. However, if you are about to begin
your campaign, I suggest you take a look at the GURPS
Star Trek: Modular Edition rules, in the GURPSnet FTP site, and the
GURPS Final Frontier
Also, no copyright violation is intended. Star Trek and affiliated material is copyright of Paramount. GURPS is copyright of Steve Jackson Games. Original material is copyrighted Fred Furtado ©1996-2005 (except where the name of the author is mentioned, like the Mission Logs) and can be used for non-profit uses such as games.
Well, enjoy it! And if you want, you can drop me a line.
Taking the cue from Star Trek: The Next Generation, I assumed that 1,000 Stardate units were equal to one year. So, 41000-41999 is 2364 AD, 42000-42999 is 2365 AD and so on. By dividing 1,000 units by 365 days I came up with the respective values:
1 hour = 0.1 unit
1 day = 2.7 units
1 week = 19.2 units
1 month = 83.3 units
I used the above values in my campaign and they worked fine. Of course, one can round the values up or down in order to facilitate things. One rounding that is useful is making one day equal to 2.4 units.
The ship used in my campaign
is the USS Yamato, NCC-71807, a Galaxy-class ship. We found
out later that that ship had been destroyed in the second season episode
"Contagion." So, we came up with
an explanation of what happened, taking into consideration the "official"
version. And, after "Contagion," we used the NCC-71807-A.
For technical specifications, click on the ship.
This is a list of all the characters (and their players) who have participated in the campaign and had at least two appearances. The character's write-ups reflect how they are now, just after "Reckoning," except for those who went on to the Highflyer campaign. Information that has changed since the beginning of the campaign (like rank) will be noted in the History section. Characters with a KIA are dead.
Rear Admiral Artur Figueiredo - Terra - Carlos Augusto
Rear Admiral Mikhail Showalsky - Terra - Rodrigo "Magoo" Bisaggio
Captain Phillip Weygand - Terra - Paulino Souza
Captain Solkan KIA - Vulcan - Fred Furtado (that's me! :)
Commander K'tar Jor KIA - Arken - Paulino Soares
Commander K'wami Camambar - ? - Marcelo Fernandes
Commander Mohammed El Kadi - Terra - Ronaldo Fernandes
Commander Sanvak - Efros - Rodrigo "Magoo" Bisaggio
Commander Selene - Betazed - Adriana Vivacqua
Lieutenant Commander Daniel Magalhães KIA - Terra - Me again! :)
Lieutenant Commander K'lote - Qo'noS - Edson
Lieutenant Commander S'monekz - Efros - Ricardo "Barney" Reis
Lieutenant Damien - Borg - Yes, yes, me once again. :)
Lieutenant Naomi Purovoke - Zet 101 - Aki Ohnuki
Ensign Skroll - Vulcan - André Silva Barreto
The Non-Player Characters
Here is a list of all important non-player characters of the campaign. Their write-ups also reflect how they are now, just after "Reckoning."
Admiral Antônio Augusto - Terra
Ambassador Sidak - Vulcan
Vice Admiral Mercedes Hernandez - Terra
Lieutenant Commander Anke Engel - Terra
Lieutenant Daxtra Limn - Andor
Lieutenant Shiro Ymoto - Terra
Lieutenant Trevor King - Terra
Lieutenant Zazeri - Zaran
Lieutenant Junior Grade Valerie Delacroix - Terra
Ensign Janet Vance - Terra
Ensign Silan - Aressi
Chief Scarlet O'Hara - Terra
Hayla - Haklax
These are the logs of all the adventures that were run in the campaign with their respective gamemasters, titles and stardates. A brief summary is included at the season heading to serve as an introduction.
Season (2364 AD)
After one year and a half in operation, the USS Yamato, under the command of Captain Mercedes Hernandez, receives new senior officers and an Admiral guest who spends the following months interacting with the crew. Thoughout the following months, they go through a lot of trouble. They resist a hijack with the help of the Romulans, fight the servitors of an ancient civilization, travel through an alternate universe and expose an alien conspiracy, losing one of their own in the proccess.
Season (2365 AD)
The second tour of the Yamato crew is as hectic, if not more, as the first. Captain Hernandez is promoted to the admiralty and leaves the ship under the command of former Executive Officer, Captain Artur Figueiredo; the new exec is Commander Solkan. But the change of command is just the beginning. Along the year they have to babysit the heir of a planetary royalty, rescue a lost ship, arrest scientists, make first contact with "visitors" from Andromeda and an insect race, play the parts of gunslingers and witches, travel in time twice, cut a deal with Ferengi strip miners and change the course of history with the help of the Klingons.
Season (2366 AD)
The third tour of the crew kept the tradition of non-stop adventure. During the course of the year, the crew had to deal with a shapeshifting assassin, a plot to desestabilize a diplomatic conference, Klingon and Starfleet rebels, a murder case, a love affair, hostile creatures, another change of commanding officers, a fugitive from the future and Romulans from the past, old Haklaxy rituals and criminals from other dimensions as well as ours.
Season (2367 AD)
The fourth and last chronicled tour of the Yamato starts with an attack from the Mirror universe, goes on to a time travel and confrontation with the Old Ones, a fight against a hostile race native to subspace and ends with the revelation of Lieutenant JG Purovoke's family secret.
After four years of adventures together, the crewmembers of the USS Yamato go their separate ways.
Movie (2371 AD)
The ancient threat of the Old Ones to the Federation brings together the former officers of the USS Yamato.
All players had 150 points to design their characters. They also received our version of the Starfleet Package.
Starfleet Package 0
Area Knowledge (Federation & Homeworld) at IQ; Beam Weapons (Phaser) at DX; Brawling at DX; Computer Operation at IQ; First Aid at IQ; Freefall at DX; Languages (Federation Standard & Native language) at IQ, plus 1 point to spend in other languages; Savoir-Faire (Starfleet) at IQ; Survival (choose a terrain) at IQ; Vacc Suit at IQ; plus 2 points to spend in other relevant skills.
Duty (Starfleet, 15 or less)
The Military Rank table was modified too. Let's be serious: anyone who is not an officer has quite a handicap in the campaign. O'Brien is an exception. :) So, characters who start with an enlisted rank take the Military rank as disadvantage.
Lieutenant Junior Grade 5 points
Lieutenant 10 points
Lieutenant Commander 15 points
Commander 20 points
Captain 25 points
The only problem with this arrangement is that high rank characters have less points to spend, which might unbalance the game a little. We never really had this problem, but it might come up eventually.
Here is a list
of all the races we used during the campaign. Most of races' write-ups
were based on the supplements published by FASA
for its Star Trek Role Playing Game and our knowledge. Later, when
we had access to the GURPS
Star Trek and Final
Frontier rules mentioned above, we merged the two versions and created
a write-up more suitable to our playing style. Recently, I came to agree
with the author of GFF and redesigned most races so they fell in a more
reasonable point cost. Most of the races are familiar to those who know
both series, some appeared in the movies (mostly one scene each) and animated
series, and one of them, the Haklaxy, was created by me.
The races' write-ups are organized as follow: name and point cost, attribute bonus/penalties, advantages, disadvantages, quirks and skills.