Nightspawn & Rifts Notes

for Unisystem

These notes include Unisystem character creation for armor and weapon conversions for Palladium's Nightspawn and Rifts, respectively. They were not done by me.

As always, there is no intention of violating trademarks or copyrights. Palladium owns the Nightspawn and Rifts property, while C.J. Carella and Eden Studios own Unisystem. None of them have anything to do with this site and use of this material is not meant to challenge Palladium Books' or Eden Studios' ownership of said material or Intellectual Properties in any way".

Enjoy it!

NIGHTSPAWN
RIFTS

 


NIGHTSPAWN

Creating Nigthspawn

Being a Nightspawn costs 30 character points. They use the Gifted or Greater Gifted Character Types.

Attributes:

Secondary Attributes:

Regeneration Rates: Nightspawn recover secondary attributes as follows:

Shape Bonuses and Attributes: Once you are done rolling on the Morphus Tables, total them. Bonuses to Primary Attributes are divided by 4 (rounded up). Bonuses to Secondary Attributes are divided by 5 (rounded up).

Talents: Disregard the normal acquiring rules. Instead, Talents are purchased with character points; use the permanent P.P.E. cost and divide it by 3 (rounded up) to determine the character point cost. Nightbane Talents are purchased with points from the Metaphysics category. Use the P.P.E. cost as Essence.

Using Nightspawn Talents: Characters have a Nightspawn Skill (2 points per level until level 5).

Other Metaphysical Powers: In addition to Talents, Nightspawn can learn Sorcery (Essence Channeling), Necromancy, and Mana Magic.


RIFTS

Body Armor
      The best suits of body armor are environmental suits. They are sealed and have their own oxygen suppy, built-in radio and honeycombed padding that absorbs much of the energy that penetrates its outer armor. In game terms, environmental armor has a number of Damage Points it will absorb before any damage actually affects the wearer. This Damage Capacity is unaffected by damage modifiers (from bullet or energy type, for example; no attacks do double or triple damage). When the suit’s Damage Capacity is exceeded, the suit is no longer environmentally sealed, and all of its built-in systems shut down. The armor still protects the wearer, but any damage that punches through will affect him.
     
All suits of armor have a synthetic padding (a jumpsuit or bodysuit) that protects with an AV of 8 versus most forms of attacks. This AV is already included in the formula below. If you are replacing the padding with something else, reduce the AV of the armor by 8 and replace it with the value of the new armor.

The Gladiatior

Armor Value

  • Physical: D6 x 5 + 40 (55)
  • Energy/Fire: D6 x 5 + 45 (60)
  • Magical: D4 x 5 +35 (45)

Damage Capacity: 70
Weight: 21 lbs.
Encumbrance: Medium
Cost: 1,000 credits

The Plastic Man

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 35
Weight: 13 lbs
Encumbrance: Light
Cost: 450 credits

The Huntsman

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 40
Weight: 16 lbs.
Encumbrance: Light
Cost: 400 credits.

The Crusader

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 55
Weight: 11 lbs.
Encumbrance: Light
Cost: 800 credits

Juicer Assassin Plate Armor

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 45
Weight: 18 lbs.
Encumbrance: Light
Cost: 560 credits

Dead Boy’s CS Armor (Light)

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 50
Weight: 11 lbs
Encumbrance: Medium
Cost: 800 credits

The Urban Warrior

Armor Value

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Damage Capacity: 50
Weight: 11 lbs
Encumbrance: Medium
Cost: 700 credits

The Bushman

Armor Value

  • Physical: D6 x 5 + 40 (55)
  • Energy/Fire: D6 x 5 + 45 (60)
  • Magical: D4 x 5 +35 (45)

Damage Capacity: 60
Weight: 17 lbs.
Encumbrance: Light
Cost: 640 credits

CS Armor (Heavy)

Armor Value

  • Physical: D6 x 5 + 40 (55)
  • Energy/Fire: D6 x 5 + 45 (60)
  • Magical: D4 x 5 +35 (45)

Damage Capacity: 80
Weight: 21 lbs.
Encumbrance: Medium
Cost: 1,400 credits

 

Conversion:

Light Armor (Less than 40 M.D.C.):

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Heavy Armor (Less than 100 M.D.C.):

  • Physical: D6 x 5 + 40 (55)
  • Energy/Fire: D6 x 5 + 45 (60)
  • Magical: D4 x 5 +35 (45)

Medium Armor (Less than 70 M.D.C.)

  • Physical: D4 x 5 +40 (50)
  • Energy/Fire: D4 x 5 +45 (55)
  • Magical: D4 x 5 + 30 (40)

Superheavy Armor (More than 100 M.D.C.):

  • Physical: D8 x 5 + 40 (60)
  • Energy/Fire: D8 x 5 + 45 (65)
  • Magical: D4 x 5 +40 (50)

 

 

Damage Points:

Encumbrance:

 

Weapon Accessories

E-Clips
      E-Clips are energy batteries, a standard model used by the pre-Rifts military that now is used almost universally by human communities. All E-Clips (as well as the Long E-Clips and the E-Canisters) are rechargeable. Their energy payload varies from weapon to weapon due to such considerations as the power of the energy discharge, and how efficient the weapon design is.
     
Cost: A fully charged E-Clip costs 150 credits. Recharging an E-Clip is either free (if the party has access to a CF power plant, or any other powerful generator),

Weapon Damage Conversion Tables
      Let’s face. There’s way too many Rifts weapons to convert ‘em all. Here’s some quick conversion charts for damage, range and so on. The weapons from the basic book are converted here to provide some examples.


      Use Small Arms Coversion chart for any normal-sized handguns, rifles, or SMG equivalent. For anything tripod or vehicle mounted, as well as power armor weapons, use the Heavy Weapons Conversion Chart.

Small Arms Damage Conversion Chart

Weapon Types

Damage

Laser

Plasma

Particle Beam/Ion

Railgun

1D4

D6 x 3

D10 x 4

D8 x 3

D8 x 3

1D6

D6 x 4

D10 x 5

D8 x 4

D8 x 4

2D4

D6 x 5

D10 x 6

D8 x 5

D8 x 5

2D6

D6 x 6

D10 x 7

D8 x 6

D8 x 6

3D6

D6 x 7

D10 x 8

D8 x 7

D8 x 7

4D6

D6 x 8

D10 x 9

D8 x 8

D8 x 8

5D6

D6 x 10

D10 x 12

D8 x 10

D8 x 10

6D6

D6 x 12

D10 x 15

D8 x 12

D8 x 12

1D4 x 10

D6 x 15

D10 x 20

D8 x 15

D8 x 15

1D6 x 10

D6 x 20

D10 x 25

D8 x 20

D8 x 20

2D4 x 10

D6 x 25

D10 x 30

D8 x 25

D8 x 25

2D6 x 10

D6 x 30

D10 x 35

D8 x 30

D8 x 30

3D6 x 10

D6 x 35

D10 x 40

D8 x 35

D8 x 35

 

Heavy Weapons Damage Conversion Chart

Weapon Types

Damage

Laser

Plasma

Particle Beam/Ion

Railgun

1D4

D6 x 4

D10 x 5

D8 x 4

D8 x 4

1D6

D6 x 6

D10 x 8

D8 x 6

D8 x 6

2D4

D6 x 8

D10 x 10

D8 x 8

D8 x 8

2D6

D6 x 10

D10 x 12

D8 x 10

D8 x 10

3D6

D6 x 12

D10 x 15

D8 x 12

D8 x 12

4D6

D6 x 15

D10 x 20

D8 x 15

D8 x 15

5D6

D6 x 20

D10 x 25

D8 x 20

D8 x 20

6D6

D6 x 25

D10 x 30

D8 x 25

D8 x 25

1D4 x 10

D6 x 30

D10 x 35

D8 x 30

D8 x 30

1D6 x 10

D6 x 35

D10 x 40

D8 x 35

D8 x 35

2D4 x 10

D6 x 40

D10 x 45

D8 x 40

D8 x 40

2D6 x 10

D6 x 45

D10 x 50

D8 x 45

D8 x 45

3D6 x 10

D6 x 50

D10 x 60

D8 x 50

D8 x 50


 

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Well, enjoy it! And if you want, you can drop me a line at fred@planetfred.net or leave a comment at the PatchComm.

 

Last Update: 9-Sep-03