UNISYSTEM WRITE-UPS:
MARVEL
This page contains write-ups of famous characters from Marvel comic books for the Unisystem. Obviously, some traits have to be created from scratch, especially where super-heroes are concerned. These will be revisioned as Eden Studios releases the generic system books.
Due to different power levels represented in the Marvel Universe and the DC Universe, some write-ups will have notes at the end to adjust the power level of a character in case you want to insert him or her into a DC-based campaign.
Clicking on the images will take you to the charcater's offical bio at Marvel.
Marvel Heroes
CAPTAIN
AMERICA (Steve Rogers)
Write-up by Fred Furtado
Concept: Patriotic Soldier
Type: Mundane
STR |
6 |
INT |
3 |
DEX |
6 |
PER |
5 |
CON |
6 |
WIL |
4 |
Life Points:
73
Endurance Points: 53
Speed: 24
Essence: 30
Qualities: Attractiveness 2, Charisma +2, Contacts (Avengers 5, Nick Fury
4, US Army 3), Fast Reaction Time, Hard to Kill 5, Resistance (Fatigue 5, Pain
5)
Drawbacks: Adversary (Red Skull) 5, Honorable 2, Secret (ID)
Skills: Acrobatics 6, Driving (Car 2, Motorcycle 2), Fine Arts (Drawing)
3, Hand Weapon (Shield) 12, Knowledge (Soldier) 3, Martial Arts 10, Stealth
3
Languages: English (Native) 5
Combat Moves: Shield-Bounce 12
Possessions: Adamantium-Vibranium Shield [3/10/20/30/40, AV 90, D6 x 6 (18)
blunt, or slashing AP], Modern Chainmail vest [D6+6 (9), No Encumbrance (Normal
bullets do not halve its AV)]
Notes: The shields AV value is optional. As I understand it, if Cap
successfully blocks an attack with the shield, he takes no damage, since its
unbreakable and capable of dispersing kinetic energy (at least it was, until
a few years ago). He cannot use it for attack and defense in the same Turn,
either one or the other. The shields damage is usually blunt, but Cap
can wield it so it does slashing AP damage (a modifier of -2 might apply). In
games where theres a distinction between bashing and lethal damage, the
slashing shield is killing.
To simulate Caps shield-bouncing maneuver,
apply a cumulative -2 for every bounce after the first. It usually takes a minimum
of two bounces to make the shield return. Every bounce after after the first
also decreases the damage multiplier by 1. Example: Cap wants to hit two A.I.M.
goons by throwing his shield and have it return to him. The Chronicler tells
him that will require an extra bounce, so the final penalty is -4, 0 for the
first goon, -2 for the second and another -2 to make the shield return. Cap
rolls a 4 and adds his Dex of 6 and Hand Weapons (Shield) of 12, and subtracts
4, for a final result of 18. Cap hits the two goons, the first one taking (D6+2)
x 6 and the second one (D6+2) x 5. Had Cap scored only 12 (a real bad day for
him :), he would still have hit the A.I.M. goons, but the shield would be on
the floor next to them.
COLOSSUS
(Piotr Rasputin)
Write-up by Fred Furtado
Concept: Reluctant hero
Type: Mutant
STR |
40/5 |
INT |
2 |
DEX |
3 |
PER |
2 |
CON |
12/5 |
WIL |
3 |
Life Points: 670/50
Endurance Points: 670/44
Speed: 45/24 kph
Essence: 20
Qualities: Resistance (Domination) 5, X-Factor
Drawbacks: Honorable 1, Minority (Mutant), Secret (ID)
Skills: Brawling 5, Fine Arts (Painting) 2, Martial Arts (Judo) 5, Mechanic
2, Piloting (Jet) 1
Languages: English 3, Russian (Native) 5
Powers: Body of Osmium-Steel [STR +35, CON +7, Life Points: ((Str+Con) x
10)+50), AV 200 (physical)/ 150 (energy), Life Support (No Air)]
DC: Str 70, 870 Life Points, AV 300/250
DAREDEVIL
(Matthew Murdock)
Write-up by Fred Furtado
Concept: Super-hero
Type: Altered Mundane
STR |
5 |
INT |
3 |
DEX |
6 |
PER |
10 |
CON |
5 |
WIL |
4 |
Life Points: 65
Endurance Points: 47
Speed: 33 kph
Essence: 33
Qualities: Acute Senses (Hearing, Smell, Taste, Touch), Contacts (Ben Urich
2, Foggy Nelson 3, Spider-Man 5, Street: Turk Barrett 1), Fast Reaction Time,
Hard to Kill 5, Nerves of Steel, Situational Awareness
Drawbacks: Adversary (Kingpin 5), Honorable 1, Physical Disability (Blind),
Secret (ID)
Skills: Acrobatics 8, Hand Weapons (Billy Club) 8, Humanities (Law 5, Political
Science 4), Martial Arts 6, Notice 8, Research/Investigation 6, Stealth 7, Streetwise
6, Surveillance 7
Languages: English (Native) 5
Combat Moves: Billy Club-Bounce 8
Powers: Special Sense (360-degree Radar)
Possessions: Billy Club [3/6/10/13/20, D6 x 4 (12)]
Notes: DDs billy club-bouncing Move uses the same rules as Caps.
DOCTOR
STRANGE (Stephen Strange)
Write-up by Fred Furtado
Concept: Sorcerer Supreme
Type: Gifted Master
STR |
2 |
INT |
4 |
DEX |
3 |
PER |
6 |
CON |
3 |
WIL |
7 |
Life Points: 30
Endurance Points: 41
Speed: 18 kph
Essence: 175
Qualities: Contacts (Clea 5+, Defenders 5, Wong 3), Essence Channeling 8,
Gift, Increased Essence Pool +150, Nerves of Steel
Drawbacks: Adversaries (Baron Mordo 3, Dormammu 5+, Nightmare 5+), Honorable
2, Obligation (Defend Earth) 2
Skills: Driving (Car) 2, Humanities (Theology) 5, Magic Bolt 6, Magic Theory
10, Martial Arts (Judo) 2, Medicine (Surgery) 5, Occult Knowledge 10, Rituals
8, Trance 6
Languages: English (Native) 5, Tibetan 3
Metaphysics: ED Contacts (Cyttorak 5, Raggadorr 7, Seraphim 5, Vishanti
9), Gateway 8, Greater Illusion 7, Lesser Illusion 7, Levitate 6, Locate 7,
Sending 9, Shielding 8, Soulfire 7, Soul Projection 9, Spirit Mastery (Extra-dimensional
Entity) 7, Walkgate 6
Possessions: Book of the Vishanti, Cloak of Levitation [Flight: 300 mph,
can grapple with STR 25, can be commanded mentally by Strange], Darkhold, Eye
of Agamotto [The Eye has far more powers, but, in case you dont have a
game source, this will do: Farsight 6, Gateway 6, Insight 6; the caster doesnt
need to spend Essence, the Eye draws it from Agamotto himself], Orb of Agamotto
[Same as the Eye: Farsight 12, Gateway 12, Insight 12; same as the Eye]
Notes: Based on this line from the Armageddon playtest file "A few
people with "freakish" Attributes may exceed it (to level 7)",
I decided to give Strange a Willpower of 7. All sources state that Strange is
a normal human despite all his powers. However, in order to survive and keep
his sanity as Sorcerer Supreme of Earth, he must have the strongest Willpower
possible in the human race, hence the 7.
Spellcasting in the Marvel Universe
In the Marvel Universe, many magical effects can be accomplished by calling on an extra-dimensional (ED) entity. This has the advantage of not taxing the casters personal energy (i.e., the Essence to power the Invocation comes directly from the entity). On the other hand, this may attract unwanted attention on the caster. To call on an ED entity, the caster must succeed in a Spirit Mastery (Extra-dimensional Entity) + Willpower Task. Effects require at least 2 Success Levels, with most being 3+. Failures will depend on the relationship between the caster and the entity. Friendly entities (those listed as Contacts) may still provide the effect, but with much less power. Neutral entities will just ignore the caster. Unfriendly entities can react as either Neutral or Hostile, the Chronicler sould decide based on the previous history between the caster and the entity. Altenatively, he can roll a D10: 1-7 the entity is Neutral, 8-10 the entity is Hostile. Finally, Hostile entities send swift retribution to the caster: the can open a gateway to the place where the caster is, they can add the casters opponents or, in the case of dimensions, they can suck the caster into them. Be creative.
ED Contacts are bought like normal Contacts, but must be at least 5. Every two full points above 5, give the caster a +1 when casting the Spirit Mastery Invocation to call that entity.
ED entities are a varied lot. They can be beings, objects, or even places, like the dimension Raggadorr. They are usually in the Greater Old Gods Sephyr power level, but there are exceptions, like Dormammu, who is an ED mortal who achieved enough power to rank as an Incarnate.
HULK (Robert Bruce Banner)
Write-up by
Fred Furtado
Concept: Monstrous hero
Type: Enhanced human
Appearance: Male; green skin and black hair; 229 cm (7'6")/ 521 kg (1150
lbs)
STR |
2/50 (70) |
INT |
5/1 |
DEX |
2/3 |
PER |
3/2 |
CON |
2/15 |
WIL |
2/5 |
Life Points: 26/730 (930)
Endurance Points: 23/720
Speed: 8/36
Essence: 19
Qualities: Hard to Kill 10, Resistance (Fatigue 10, Pain 10)
Drawbacks: Emotional Problems (Fear of Commitment)
Skills: Brawling 8, Computers 5*, Computer Programming 5*, Electronics 4*,
Science (Mathematics 6, Nuclear Physics 7)*
* Banner's skills
Languages: English (Native) 5
Powers: AV 300 (physical)/200 (energy), Adrenal Surge (+5 STR, +5 AV and
+50 LPs/Turn), Death Speech 2, Immunity (Cold, Disease, Heat/Fire), Leaping
10 (B: 2.75 km, H: 550 m)
Notes: This is the write-up for the Classical Hulk. The Green Goliath had
many incarnations though:
Well, enjoy it! And if you want, you can drop me a line at fred@planetfred.net or leave a comment at the PatchComm.
Last Update: 16-Jul-03
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