A play-by-forum roleplaying game set in the Star Wars universe and powered by There Is No Try, a slightly modified version of Steve Darlington's There Is No Spoon. This game is held at RPG.net's forums, directed by Li of Orchid and played by berkanna, Ineti, The Fiendish Dr. Samsara, keyescannon and I, Fred.
Lightsaber art was based on original work by Jeff Frey.
5,000 PR (Pre-Republic): Xim the Despot
conquers the Core Worlds, then dies twenty years later. Though an evil tyrant,
he formed the first galaxy-wide polity.
5,000 PR - 1 PR: Through a long period
of warfare, the nascent Jedi Order and an alliance of many Core Worlds, Xim's
apprentices and followers are destroyed or driven to the Rim.
1,000 PR: The Jedi Order is officially
formed and builds its Temple on Coruscant.
1 YR (Year of the Republic): The Republic
is officially formed by an alliance of Core Worlds. Coruscant is chosen to be
the capital.
1,000 YR: The Sith Empire is born when
disgraced Jedi discover the Sith homeworld and settle there. They train the
native Sith in the ways of the Dark Side, and surprisingly high number of these
aliens are strong in the Force.
1,500 YR-2,000 YR: The Sith Wars. The
Sith Empire attacks and invades the Republic. Five centuries of brutal, unrelenting
warfare ensue. At length, the Sith are driven back to their homeworld, which
the Republic proceeds to glass, all but exterminating the Sith. Some non-Sith
followers of the Empire and the Dark Side survive and go into hiding. They continue
to follow the ways of the Sith and embrace the Dark Side, and so these successors
also become known as Sith.
2,000 YR-10,000 YR: There is peace
in the galaxy as the Republic and the Jedi Order watch over an ever-expanding
sphere of prosperity and civilization. A few minor wars are fought, but nothing
remotely approaching the scale of the Sith Wars or Xim's Wars.
10,000 YR: NOW. Colonial
expansion, funded by the Core Worlds, has been going on for millenia and many
colony worlds are now highly productive and heavily populated systems. Nonetheless,
many are still subjects to the Core Worlds who first founded them, paying steep
taxes and restricted from governing their own affairs. Rebellion is brewing
all throughout the Inner Rim.
16,000 YR: The events played out in
Knights of the Old Republic video game take place.
20,000 YR: The Republic is overthrown
by Darth Sidious/Palpatine and the Empire is formed. All that stuff in the movies
happens.
The Force: 3
Skills: Lightsaber 5, Diplomacy 5
Body chips: 3
Light Force chips: 1
Dark Force chips: 0 (cumulatively gained: 0)
Light Side: Impartial, honest, resolute
Dark Side: Impatient, proud, vindictive
Destiny: Will make sacrifices to pull Order from Chaos
Background: Ayr Ullis was born on a mid-Rim colony world, the name
of which he never learned. He was delivered to the Jedi Temple when his Force
potential was recognized while he was a young boy. His talent in the Force proved
to be true and he was trained to become a padawan learner. He was eventually
chosen to become a Padawan by Master La Riisha, a female Corellian.
In the years he traveled and
trained with Master Riisha, Ayr learned as much of the inner workings of the
galaxy as he did the ways of the Jedi. He and his master were regularly tasked
with resolving disputes between the Republic and the dissatisfied colonies;
tasks that exposed Ayr to the core differences between the two sides. In spite
of the Jedi-standard ideals of neutrality, Ayr found that Master Riisha tended
to favor the side of the Republic and the interests of her home world.
Ayr attempted to find the common ground in
the arguments but occasionally found himself at odds with his master and her
views. For the most part, this tension between Master and Padawan forged the
duo into a more effective pairing. However, as Ayr grew older and the time of
his Trials grew closer, their differences of opinion often grew heated. Ayr
never publicly defied his master, but a small nugget of resentment formed within
him, directed toward her.
Once Ayr passed his trials and
became a full Jedi Knight, the two separated with some relief, though the tension
they shared was mixed with the respect and love they’d forged after many
years’ service together. Still, Ayr was eager to be released from her
care and to serve in his own way, following his own guidance.
As a full Jedi Knight, Ayr is ready to serve
the Republic as an arbiter of justice. He will do all he can to preserve the
peace and harmony of the galaxy.
Physical Description: Ayr Ullis is a human male, roughly 1.8 meters
tall, with a trim beard and medium-length dirty blond hair. He wears standard
Jedi robes in medium browns and tans, and wields a green lightsaber of his own
construction. Actor David Wenham would portray Ayr in the movie version of this
game.
The Force: 3
Skills: Acrobatics 5, Lightsaber 5
Body chips: 3
Light Force chips: 1
Dark Force chips: 0
Light Side: Honorable, true, compassionate
Dark Side: Stubborn, detached, unemotional
Destiny: To head the Jedi Council
Background: Cofur Awgus grew up on the Outer Rim colony world of
Dagmar. His father, who had met a Jedi Knight once, would always tell him stories
about these defenders of the galaxy. Cofur knew, from the very beginning, that
all he ever wanted was to be one of the lightsaber-wielding guardians. He would
run around his neighborhood with a wood stick defending the weaker kids from
the bullies. Cofur was pretty good at it, due to what, at the time, he thought
was luck.
Dagmar was a small colony, but there was a
clear division between its inhabitants: those that answered to the Core Worlds
and those who wanted full independence. Throughout the years, the conflicts
between these two parties escalated and broke out into warfare when Cofur was
11. One night, he had a dream where his parents disappeared in a pillar of flame.
He woke up afraid and begegd his parents not to leave the next morning, but,
after soothing, him they put him to bed again. Next morning, he woke up suddenly
in panic, looked for his parents but they had left for work. Feeling a strange
complusion, Cofur went into the cellar. Seconds later, a pro-Core World group,
bent on ending the confict once and for all, detonated a bomb at the local power
plant. The resulting explosion caused a chain reaction that nearly leveled the
whole city. Thousands died and many more were seriously injured.
Cofur escaped, but his parents did not. Sitting
on a pile of rubble, where he cried for several hours, he witnessed a ship landing
near what was left of the spaceport. Not knowing exactly why, Cofur walked in
that direction. Once there, his emotions, already in a state of agitation, became
uncontrollable as he saw a Jedi Knight. Ami-Den Efree had been sent by the Jedi
Order to check on the situation at Dagmar after the news of the attack had reached
them. The Knight noticed the crying and shaking boy and detected his ability
in the Force. Since Cofur had no living relatives, Efree took him to the Order
to be trained.
Cofur applied himself to the training with
all the will he could muster . He wanted to forget the pain of his parent's
death and live up to the Jedi ideal he had believed in all those years. Cofur
embraced all the knowledge and instruction he gained, and was especially intent
on mastering the Force abilities. He was a natural at wielding the lightsaber.
Soon, the Dagmarian kid became something of a poster boy for the Order. Efree
became a second father to Cofur and it his graduation to Knight, at 25 years
of age, had a bittersweet taste, since he no longer would have the his Master's
guidance.
Though Cofur respects the decisions of the
Council, he is not sure the Order's non-interference policy is the best course
of action. He believes that an earlier intervention could have saved Dagmar
and his parents.
Physical Description:
Cofur is about 6' 2" (190 cm) and weighs 176 pounds (80 kg). He has shoulder-length
dark brown hair that he wears in a pony tail, and borwn eyes. He usually dresses
in Jedi robes, but prefers a black one, instead of the more common dark brown
version. He wields a blue-bladed lightsaber of his own construction, but still
keeps the green-bladed one Efree built for him.
DJENJI NOUR
Played by The Fiendish Dr. Samsara
The Force: 3
Skills: Charismatic 5, Lightsaber 4
Body Chips: 4 (representing dexterity more than toughness)
Light Force chips: 1
Dark Force chips: 0
Light Side: Empathetic; confidant; talks first and shoots last
Dark Side: Manipulative; over-confident; won’t take the straight
course
Destiny: To be remembered as a leader in war, but not in peace
Background: Djenji Nour was the last of eleven children born to
the ruling family of Baijhaar. A highly cultured, largely peaceful race of humanoids,
the Baijhaari were Core World-supporters, who had never particularly supported
colonial efforts in the first place. Due to his birth order and the stability
of affairs on Baijhaar, Djenji had nothing more to look forward to than a lifetime
of artistic pursuit and diplomacy (one and the same to the Baijhaari). Early
on, he became friends with the court outsiders, palace servants, and local underworld
and by his adolescence had already achieved notoriety for his wild antics and
disruptive—though essentially harmless—schemes [Djenji is the Prince
Hal of Old Baijhaar).
It was thus both a surprise and relief to
the Ruling Family when the Jedi Knight Varjin Daal appeared at court and invited
young Prince Djenji to join the Order. Not only would this remove Djenji from
the scene of his trouble-making and provide some much-needed discipline, but
having a prince in the Order also represented something of a diplomatic coup
for the family. The Family expected resistance from Djenji, but he offered none:
he felt that something he had long been searching for—open spaces and
a future to mold for himself—was now in sight.
Personality: Djenji is immensely likeable and possesses an uncommon
empathy for the struggles of all sentient beings. He is frequently motivated
by the desire to help some out of their troubles, although he tends to think
more in the short-term than the long. He is essentially a good fellow, but he
is too clever by a half and thinks that he is even more clever than that. Many
of his pranks and antics have succeeded not because of his planning, but because
he is a charismatic fellow and unconsciously uses the Force to influence people.
He has always been the leader of any group in which he associates (except in
the Ruling Family), with loyal supporters to watch his back [the Falstaffs of
Baijhaar]. As a Baijhaari, he is not naturally violent and prefers to talk or
think his way out of any situation: in his heart, he can't quite view his martial
training as something real, since civilized folk can always figure something
out. That’s not to say that he has never seen or participated in violence,
but it has been relatively rare. Jedi training his sobered him up a great deal
on the outside, but not as much inside. Djenji thinks of himself as a persuasive
diplomat, a clever strategist, and a reliable leader: he is not quite any of
those things yet.
Physical description: The Baijhaari are an extremely human-like
species, typically standing just under 2 meters with a slim, wiry build. They
have amber-coloured skin and blue-black hair only on the head; they are otherwise
hairless. From a human perspective, the most notable feature of the Baijhairi
are the elobarate displays of melanin which they develop as they age. At adolescence,
a Baijhaari begins to grows sweeping, swirling lines of melanin about the central
torso; this increases as they grow older, typically reaching the face and extremities
by early adulthood. This development resembles very elaborate, non-repetitive,
tattooing. A Baijhaari’s pigmentation (which they refer to as their “pattern”)
is unique and the gracefulness and complexity of the growth is as much a source
of physical attractiveness as facial symmetry is to humans. Baijhaar is a relatively
warm world and Galactic Standard temperatures are unpleasantly (though harmlessly)
cool to it’s inhabitants; they thus tend to dress heavily on other worlds.
Djenji Nour is a typical
specimen of his race. His pattern is considered rather dashing, as is his sense
of dress and personality. As a Knight, he wears Arabian-style, tan pantaloons
and a blouse under a tight-fitting, brown robe. A heavier, looser robe is often
worn on top. Djenji Nour wields a short-bladed, silvery light-saber of his own
manufacture.
Favoured Force Applications: Djenji uses mental suggestion to supplement
his own charm and persuasiveness when he needs to. Less Obi-Wan’s mind
trick, than creating a sort of super-charisma. In battle, he uses short-term
precognition to be in the right place at the right time: he’s one inch
too far away for the punch to connect and the blaster shot just misses him.
He combines precognition with telepathy to allow him to use his opponent’s
energy against him and thus defeat the enemy without raising his own hand.
Casting: Errol Flynn in The Adventures of Robin Hood and The
Sea Hawk, with the goatee and thin moustache. Definitely the moustache. Add
just a touch of early, “I feel your pain”, Bill Clinton for the
combination of empathy, charm, and overconfidence.
ISA NAUTHIZ
The Force: 3
Skills: Perception 5, Stealth 4
Body chips: 4
Light Force chips: 1
Dark Force chips: 0 (cumulatively gained: 0)
Light Side: Obedient, honorable, fair
Dark Side: Insecure, inflexible
Destiny: Will fall to her greatest fear
Background: Isa Nauthiz grew up on a backwater planet far from the
Galactic Core. The culture of the planet felt that Force users were dark creatures
of evil, and would drive any child showing signs of these evil powers out of
their villages. Isa, daughter of a powerful village elder, developed some of
these powers in late childhood - when she was able to understand what would
happen to her if she was caught using them. As such, she learned to hide them
well and was able to move through her village with ease, although most people
in her village considered her very shy and retiring.
When she was in her late teens, a Jedi Master
named Jerra Algiz made an emergency landing on Isa's planet and contacted her
village in an attempt to barter for the materials necessary to repair her ship.
When the villagers discovered Jerra was a possessed of the evil, they attempted
to attack her and drive her from the village, but Jerra was able to escape unharmed.
Isa felt drawn to the Jedi Master,
and during the night took the equipment Jerra had been attempting to obtain
and found her way to the ship and found Jerra sitting calmly on her ship, waiting
for the one she'd felt in the village to make their way to her.
Jerra was able to persuade Isa to join her
and learn the ways of the Jedi. Isa learned quickly, and her training was considerably
shorter than most of her contemporaries in the Temple. She continues to be shy
of using her powers, and has specialized in the more "subtle" arts
of the Force. Even after Isa completed her training and became a full Jedi Knight,
she has remained close to Jerra. Jerra is proud of her padawan and the progress
she has made, but has expressed concern that Isa has not fully accepted her
role as a Jedi, and that the teachings of her homeworld still rule her heart.
Physical Description: Isa is a human female just shy of 1.8 meters
and quite slender. She has short, perpetually shaggy dark brown hair cut that
frames her face and intense grey-green eyes. She wears clothing cut in the fashion
of traditional Jedi robes, but in dark greens, greys and black rather than the
traditional brown color. She carries a green-bladed lightsaber of her own construction,
but wields it as rarely as possible.
KODAH BOL
Played by keyescannon
The Force: 3
Skills: Lightsaber 4, Endurance 4
Body chips: 5
Light Force chips: 1
Dark Force chips: 0 (cumulatively gained: 0)
Light Side: selfless, loyal
Dark Side: diffidence, temperamental
Destiny: to stand with few, and fall against many
Background: Kodah Bol is an exceptionally large and powerfully built
young man from Djerba, a planet where Mos Eisley would be considered respectable.
To survive, he has fought and stolen, but he refused to join any of the countless
gangs that preyed on the weak or outnumbered. One such gang didn't take kindly
to his rejection, and quickly overpowered him. If not for the intervention of
a Vandras Llannec, a Jedi, he would've died that day. The Jedi recognized something
in the rough looking youth, and took him in as a Padawan. He has since seen
many, many worlds and wondrous sights that he never dreamed of as a child, but
he will never forget the lessons learned on the streets and alleys of his planet.
Physical Description: Kodah is 2.15 meters tall and weighs 120
kg. He keeps his head shaved and has brown eyes. He wears standard jedi robes
(with a tendency to remain hooded indoors and out). The blade of his lightsaber
is purple.
If you have sugestions, or just want to say
hello, please contact
me.
Last Update: 3-Oct-04