A Song of Ice and Fire RPG-Unisystem Conversion

The Game of Thrones TV show rekindled my group's Westeros flame and we will restart our campaign again. I'm using Unisystem, but despite having created some stuff for our games, I thought I could take advantage of the material published by Green Ronin. So I came up with quick and dirty conversion rules. I haven't gone through the advantages and drawbacks yet, but this is enough to get some quick stats if you want. After the tables, you''l find example stats for a minor member of the Kingsguard.

Rank Conversion


ASOIAF

Unisystem

Attribute

Skill

0-3

0-3

0-3

4

4

4-5

5

5

6-7

6

6

8-9

7

7

10

8+

8+

11+

Attribute Conversion


ASOIAF

Unisystem

Agility

Dexterity

Athletics

Strength

Awareness

Perception

Cunning

Inteligence

Endurance

Constitution

Will

Willpower

Skill Conversion


ASOAIF

Unisystem

Ability

Specialty

Classic

Cinematic

Agility

Acrobatics

Acrobatics

Acrobatics

 

Balance

Acrobatics

Acrobatics

 

Contortions

Escapism

Acrobatics

 

Quickness

Acrobatics

Acrobatics

Animal Handling

Charm

Animal Handling*

Animal*/Riding

 

Drive

Riding/Driving

Driving/Riding

 

Ride

Riding

Driving/Riding

 

Train

Animal Handling*

Animal*/Riding

Athletics

Climb

Climbing

Sports

 

Jump

--

--

 

Run

Running

Sport

 

Strength

--

--

 

Swim

Swimming

Sport

 

Throw

Throwing

Sport

Awareness

Empathy

Per+Acting

Per+Influence

 

Notice

Notice

Notice

Cunning

Decipher

--

--

 

Logic

--

--

 

Memory

--

--

Deception

Act

Acting

Influence

 

Bluff

Smooth Talking

Influence

 

Cheat

Cheating

Influence

 

Disguise

Disguise

Influence

Endurance

Resilience

--

--

 

Stamina

--

--

Fighting

Axes

Hand Weapons (Axe)

Getting Medieval

 

Bludgeons

Hand Weapons (Club)

Getting Medieval

 

Brawling

Brawling

Kung Fu

 

Fencing

Hand Weapons (Sword)

Getting Medieval

 

Long Blades

Hand Weapons (Sword)

Getting Medieval

 

Pole-Arms

Hand Weapons (Polearm)

Getting Medieval

 

Short Blades

Hand Weapons (Knife)

Getting Medieval

 

Spears

Hand Weapons (Spear)

Getting Medieval

Healing

Diagnose

Medicine

Doctor

 

Treat Ailment

Medicine

Doctor

 

Treat Injury

First Aid/Medicine

Doctor

Knowledge

Education

Humanites/Science/Knowledge (Type)*

Knowledge

 

Research

Research/Investigation

Knowledge

 

Streetwise

Streetwise

Crime

Language

--

Language (Type)

Languages

Markmanship

Bows

Hand Weapons (Bow)

Getting Medieval

 

Crossbows

Hand Weapons (Bow)

Getting Medieval

 

Siege

Siege Weapons (Type)*

Warfare*

 

Thrown

Hand Weapons (Thrown)

Sports

Persuasion

Charm

Smooth Talking

Influence

 

Convince

Smooth Talking

Influence

 

Incite

Storytelling

Influence

 

Intimidate

Intimidation

Influence

 

Seduce

Seduction

Influence

 

Taunt

Storytelling/Smooth Talking

Influence

Status

Breeding

Knowledge (Nobility)*

Knowledge

 

Reputation

--

--

 

Stewardship

Bureaucracy

Knowledge

 

Tournaments

Sport (Joust)

Sports

Stealth

Blend In

Stealth

Crime

 

Sneak

Stealth

Crime

Survival

Forage

Survival (Type)

Survival*

 

Hunt

Survival (Type)

Survival*

 

Orientation

Survival (Type)/Navigation*

Survival*

 

Track

Tracking

Survival*

Thievery

Pick Lock

Lockpicking

Crime

 

Sleight of Hand

Sleigh of Hand

Crime

 

Steal

Pick Pocket

Crime

Warfare

Command

Leadership

Influence

 

Strategy

Tactics (Type)

Warfare*

 

Tactics

Tactics (Type)

Warfare*

Will

 

Willpower

 

* new skill

KNIGHT OF THE KINGSGUARD
Attributes: STR 4, DEX 3, CON 4, INT 2, PER 3, WILL 3
Life Points: 42            Speed: 7
Endurance Points: 38
Skills: Hand Weapons (Lance 6, Shield 5, Sword 6), Riding 4
Languages: Westerosi
Maneuvers:
Longsword         9            D8 x 4 (16)            slash
Warlance            6            D12 x 7 (42)          stab
Shield                 11          D6 x 4 (16)            bash, large

 

Last update: 27-Jun-2011 15:31