Nightspawn & Rifts Notes
for Unisystem
These notes include Unisystem character creation for armor and weapon conversions for Palladium's Nightspawn and Rifts, respectively. They were not done by me.
As always, there is no intention of violating trademarks or copyrights. Palladium owns the Nightspawn and Rifts property, while C.J. Carella and Eden Studios own Unisystem. None of them have anything to do with this site and use of this material is not meant to challenge Palladium Books' or Eden Studios' ownership of said material or Intellectual Properties in any way".
Enjoy it!
Creating Nigthspawn
Being a Nightspawn costs 30 character points. They use the Gifted or Greater Gifted Character Types.
Attributes:
Secondary Attributes:
Regeneration Rates: Nightspawn recover secondary attributes as follows:
Shape Bonuses and Attributes: Once you are done rolling on the Morphus Tables, total them. Bonuses to Primary Attributes are divided by 4 (rounded up). Bonuses to Secondary Attributes are divided by 5 (rounded up).
Talents: Disregard the normal acquiring rules. Instead, Talents are purchased with character points; use the permanent P.P.E. cost and divide it by 3 (rounded up) to determine the character point cost. Nightbane Talents are purchased with points from the Metaphysics category. Use the P.P.E. cost as Essence.
Using Nightspawn Talents: Characters have a Nightspawn Skill (2 points per level until level 5).
Other Metaphysical Powers: In addition to Talents, Nightspawn can learn Sorcery (Essence Channeling), Necromancy, and Mana Magic.
Body Armor
The best suits of body armor are environmental
suits. They are sealed and have their own oxygen suppy, builtin radio and honeycombed
padding that absorbs much of the energy that penetrates its outer armor. In
game terms, environmental armor has a number of Damage Points it will absorb
before any damage actually affects the wearer. This Damage Capacity is unaffected
by damage modifiers (from bullet or energy type, for example; no attacks do
double or triple damage). When the suit’s Damage Capacity is exceeded,
the suit is no longer environmentally sealed, and all of its builtin systems
shut down. The armor still protects the wearer, but any damage that punches
through will affect him.
All
suits of armor have a synthetic padding (a jumpsuit or bodysuit) that protects
with an AV of 8 versus most forms of attacks. This AV is already included in
the formula below. If you are replacing the padding with something else, reduce
the AV of the armor by 8 and replace it with the value of the new armor.
The Gladiatior Armor Value
Damage Capacity:
70 
The Plastic Man Armor Value
Damage Capacity:
35 
The Huntsman Armor Value
Damage Capacity:
40 
The Crusader Armor Value
Damage Capacity:
55 
Juicer Assassin Plate Armor Armor Value
Damage Capacity:
45 
Dead Boy’s CS Armor (Light) Armor Value
Damage Capacity:
50 
The Urban Warrior Armor Value
Damage Capacity:
50 
The Bushman Armor Value
Damage Capacity:
60 
CS Armor (Heavy) Armor Value
Damage Capacity:
80 
Conversion:
Light Armor (Less than 40 M.D.C.):

Heavy Armor (Less than 100 M.D.C.):

Medium Armor (Less than 70 M.D.C.)

Superheavy Armor (More than 100 M.D.C.):

Damage Points:
Encumbrance:
Weapon Accessories
EClips
EClips are energy batteries, a standard model
used by the preRifts military that now is used almost universally by human
communities. All EClips (as well as the Long EClips and the ECanisters) are
rechargeable. Their energy payload varies from weapon to weapon due to such
considerations as the power of the energy discharge, and how efficient the weapon
design is.
Cost:
A fully charged EClip costs 150 credits. Recharging an EClip is either free
(if the party has access to a CF power plant, or any other powerful generator),
Weapon Damage Conversion
Tables
Let’s face. There’s way too many Rifts
weapons to convert ‘em all. Here’s some quick conversion charts for
damage, range and so on. The weapons from the basic book are converted here
to provide some examples.
Use Small Arms Coversion chart for any normalsized
handguns, rifles, or SMG equivalent. For anything tripod or vehicle mounted,
as well as power armor weapons, use the Heavy Weapons Conversion Chart.
Small Arms Damage Conversion Chart
Weapon Types 

Damage 
Laser 
Plasma 
Particle Beam/Ion 
Railgun 
1D4 
D6 x 3 
D10 x 4 
D8 x 3 
D8 x 3 
1D6 
D6 x 4 
D10 x 5 
D8 x 4 
D8 x 4 
2D4 
D6 x 5 
D10 x 6 
D8 x 5 
D8 x 5 
2D6 
D6 x 6 
D10 x 7 
D8 x 6 
D8 x 6 
3D6 
D6 x 7 
D10 x 8 
D8 x 7 
D8 x 7 
4D6 
D6 x 8 
D10 x 9 
D8 x 8 
D8 x 8 
5D6 
D6 x 10 
D10 x 12 
D8 x 10 
D8 x 10 
6D6 
D6 x 12 
D10 x 15 
D8 x 12 
D8 x 12 
1D4 x 10 
D6 x 15 
D10 x 20 
D8 x 15 
D8 x 15 
1D6 x 10 
D6 x 20 
D10 x 25 
D8 x 20 
D8 x 20 
2D4 x 10 
D6 x 25 
D10 x 30 
D8 x 25 
D8 x 25 
2D6 x 10 
D6 x 30 
D10 x 35 
D8 x 30 
D8 x 30 
3D6 x 10 
D6 x 35 
D10 x 40 
D8 x 35 
D8 x 35 
Heavy Weapons Damage Conversion Chart
Weapon Types 

Damage 
Laser 
Plasma 
Particle Beam/Ion 
Railgun 
1D4 
D6 x 4 
D10 x 5 
D8 x 4 
D8 x 4 
1D6 
D6 x 6 
D10 x 8 
D8 x 6 
D8 x 6 
2D4 
D6 x 8 
D10 x 10 
D8 x 8 
D8 x 8 
2D6 
D6 x 10 
D10 x 12 
D8 x 10 
D8 x 10 
3D6 
D6 x 12 
D10 x 15 
D8 x 12 
D8 x 12 
4D6 
D6 x 15 
D10 x 20 
D8 x 15 
D8 x 15 
5D6 
D6 x 20 
D10 x 25 
D8 x 20 
D8 x 20 
6D6 
D6 x 25 
D10 x 30 
D8 x 25 
D8 x 25 
1D4 x 10 
D6 x 30 
D10 x 35 
D8 x 30 
D8 x 30 
1D6 x 10 
D6 x 35 
D10 x 40 
D8 x 35 
D8 x 35 
2D4 x 10 
D6 x 40 
D10 x 45 
D8 x 40 
D8 x 40 
2D6 x 10 
D6 x 45 
D10 x 50 
D8 x 45 
D8 x 45 
3D6 x 10 
D6 x 50 
D10 x 60 
D8 x 50 
D8 x 50 
Well, enjoy it! And if you want, you can drop me a line at fred@planetfred.net or leave a comment at the PatchComm.
Last Update: 9Sep03