Star Wars Unisystem

WRITE-UPS

REBELLION ERA
NEW REPUBLIC

 

RISE OF THE EMPIRE

 

Aayla Secura
Anakin Skywalker
Aurra Sing
Captain Panaka
Clonetrooper

Count Dooku

Darth Maul
Darth Sidious
Mace Windu
Obi-Wan Kenobi
Queen Amidala
Qui-Gon Jinn
Ric Olié

 

 

AAYLA SECURA
Concept:
Padawan learnerAayla Secura

STR

2

INT

3

DEX

4

PER

2

CON

3

WIL

4

Life Points: 30     Speed: 7
Force Points: 8     Light Pool: 18
Qualities: Attractive 2, Charisma 1, Fast Reaction Time, Force-Sensitive, Low-light Vision, Resistance (Disease & Poison) 1
Drawbacks: Obligation (Jedi Order) –3
Skills: Acrobatics 3, Astrogate 2, Blaster (Pistol) 3, Gunnery (Starship) 3, Martial Arts (Lightsaber) 3, Piloting (Starfighter) 6, Scholar (Jedi) 2, System Operations 2
Languages: Basic, Kiffar, Lekku (Native), Twi’leki (Native)
Combat Moves: Counterstrike 3, Disarm 3, Quick Draw 3
Force Skills: Control 6, Sense 4, Alter 5
Force Powers: Battlemind, Enhance Ability, Force Wave, Lightsaber Combat, Telekinesis
Possessions: Twi'lek Jedi robes, lightsaber, Delta-7 Starfighter (assigned by Jedi Council)
Note: Based on the Wizards’ write-up.

 

ANAKIN SKYWALKER (Episode I)
Concept:
Slave child

STR

1

INT

3

DEX

3

PER

3

CON

2

WIL

3

Life Points: 22     Speed: 3
Force Points:
3     Light Pool: 18
Qualities:
Force-Sensitive
Skills:
Driving (Repulsor: Pod) 4, Haggling 2, Mechanic (Droid 2, Repulsor: Pod 4), Scholar (Podracing 2, Tattooine 2), Smooth Talking 1, Stealth 1
Languages:
Basic, Huttese
Force Skills:
Sense 1
Force Powers:
Sense: Enhance ability
Possessions:
Beat-up tool set, slave garb, unfinished protocol droid, podracer
Note:
Based on Armage Bedar's D6 write-up.

ANAKIN SKYWALKER (Episode II)
Concept:
Padawan LearnerAnakin Skywalker

STR

3

INT

4

DEX

4

PER

4

CON

4

WIL

4

Life Points: 22     Speed: 8
Force Points:
14   Light/Dark Pool: 18/6
Qualities:
Force-Sensitive
Drawbacks:
Obligation (Jedi Order) –3, Reckless
Skills:
Blaster (Pistol) 2, Computer/Droid Programming 3, Craft (Lightsaber) 2, Dodge 3, Driving (Repulsor: Pod) 5, Haggling 2, Hand Weapons (Sword) 1, Martial Arts (Lightsaber) 5, Mechanic (Droid 2, Repulsor: Pod 4), Notice 2, Piloting (Starfighter) 5, Scholar (Podracing 2, Tattooine 2), Smooth Talking 1, Stealth 1, Streetwise 2, Survival (Desert) 1
Languages:
Basic, Huttese
Force Skills:
Control 6, Sense 5, Alter 4
Force Powers:
Control: Absorb/dissipate energy, Accelerate Healing, Control Pain, Reduce Injury; Sense: Detect life, Life Sense, Lightsaber Combat, Receptive Telepathy; Alter: Affect Mind, Projective Telepathy, Telekinesis
Possessions:
Lightsaber [D6 x 11 (33) energu AP10], Jedi robes, utility belt
Note:
Based on Armage Bedar's D6 write-up.

AURRA SING
Concept:
Bounty Hunter/Jedi AssassinAurra Sing

STR

4

INT

3

DEX

6

PER

4

CON

4

WIL

4

Life Points: 42     Speed: 10
Force Points: 5     Light/Dark Pool: 15/7
Qualities: Fast Reaction Time, Force-Sensitive, Situational Awareness
Drawbacks: Cruel –1, Hatred (Jedi) –2
Skills: Acrobatics 3, Astrogation 2, Blaster (Pistol 2, Rifle 4), Brawling 3, Climbing 1, Craft (Blaster) 2, Demolitions 3, Driving (Repulsor: Swoop) 5, Gunnery (Land) 3, Guns (Rifle) 4, Haggling 1, Hand Weapons 2, Intimidation 3, Martial Arts (Lightsaber) 2, Mechanic (Repulsor: Swoop) 4, Notice 4, Piloting (Space Transports) 3, Research/Investigation 4, Scholar (Anzati 3, Jedi 2, Tatooine 3), Smooth Talk 3, Stealth 5, Streetwise 3, Survival 5, System Operation 2, Tracking 4
Languages: Basic, Huttese
Combat Moves: Counterstrike 2, Quick Draw 2, Shove 2
Force Skills: Control 2, Sense 3, Alter 1
Force Powers: Control: Control Pain; Sense: Detect Life, Life Sense, Lightsaber Combat; Alter: Dim Other’s Sense,
Possessions: Lightsabers (6) [D6 x 7 (21) energy AP10], slugthrower rifle, blaster pistols (2), utility vest, protective bodysuit, Rhen-Orm biocomputer, ion-repulsorlift swoop, Corellian blockade runner, jumpsuit, civilian clothes, comlink, chronometer, medpac (2), datapad, glowrod, synthrope, electrobinoculars, 600 credits
Note: The Rhen-Orm biocomputer gives Aurra a +1 bonus on tracking rolls for every 2 Force points her quarry has.

 

CAPTAIN PANAKA (Episode I)
Concept:
Security CaptainCaptain Panaka

STR

3

INT

3

DEX

5

PER

2

CON

3

WIL

2

Life Points: 34     Speed: 8
Force Points:
4
Drawbacks:
Obligation (Naboo Queen) -2
Skills:
Blaster (Pistol: Heavy) 6, Bureaucracy (Naboo) 3, Computers 2, Demolitions 3, Dodge 3, Driving (Repulsor) 2, First Aid 3, Gunnery (Land) 4, Hand Weapons 4, Intimidation 3, Martial Arts 5, Mechanic (Repulsor) 3, Notice 6, Scholar (Naboo 4, Tactics: Small Unit 4), Smooth Talking 4, System Operations (Communications 2, Sensors 2), Thrown Weapons (Grenade) 4
Language:
Basic
Combat Moves: Arm Lock 4, Counterpunch 3, Jab 4, Roundhouse 4
Possessions: Multi-channel comlink, S-5 heavy blaster pistol [D6 x 5 (15) blaster], Naboo royal pistol [D6 x 3 (9) blaster], Security Officer uniform and vest
Note:
Based on GM Sarli's D6 write-up.

 

CLONETROOPER
Concept:
Republic soldierClonetrooper

STR

4

INT

2

DEX

3

PER

2

CON

4

WIL

2

Life Points: 42 Speed: 7
Skills: Blaster (Rifle) 3, Brawling 3, Dodge 2, Intimidation 2, Notice 2
Languages: Basic
Possessions: Clonetrooper armor [AV 10, Light Encumbrance; +1 on Perception Tasks and to resist hostile environments], blaster rifle, commlink
Note: To create a clonetrooper captain change Blaster (Rifle) and Brawling to 5, and add Climbing 2. Based on Moridin’s D6 write-up.

 

COUNT DOOKU
Concept:
Fallen Jedi KnightCount Dooku

STR

3

INT

5

DEX

4

PER

4

CON

3

WIL

6

Life Points: 34     Speed: 7
Force Points: 10   Light/Dark Pool: 12/18
Qualities: Force-Sensitive
Drawbacks: Covetous (Power) –3
Skills: Blaster (Pistol) 6, Computer 2, Craft (Lightsaber) 3, Dodge 5, Driving (Repulsor) 2, Hand Weapons (Sword) 7, Haggling 4, Intimidation 5, Martial Arts (Lightsaber) 7, Scholar (Business 2, Politics 4, Jedi 5, Sith 2), Smooth Talk 5
Languages: Basic
Combat Moves: Counterstrike 7, Disarm 7, Quick Draw 7
Force Skills: Control 12, Sense 10, Alter 12
Force Powers: Control: Absorb/Dissipate Energy, Accelerate Healing, Control Disease/Poison, Control Pain, Danger Sense, Enhance Ability, Reduce Injury; Sense: Detect Life, Life Sense, Lightsaber Combat, Receptive Telepathy; Alter: Affect Mind, Force Lightning, Sense Force, Telekinesis, Telekinetic Kill,
Possessions: Lightsaber [D6 x 17 (51) energy AP10], robes, private solarsail ship, vast personal wealth,
Note: Based on

 

DARTH MAUL
Concept:
Sith ApprenticeDarth Maul

STR

5

INT

2

DEX

5

PER

4

CON

5

WIL

5

Life Points: 50     Speed: 10
Force Points:
19   Dark Pool: 22
Qualities:
Fast Reaction Time, Force-Sensitive
Drawbacks:
Attractive -2, Cruel -2
Skills:
Acrobatics 5, Astrogation 2, Computer 3, Craft (Lightsaber) 2, Driving (Sith Speeder) 4, Gunnery (Starship) 2, Intimidation 5, Martial Arts (Lightsaber 8, Double-lightsaber 6), Mechanic 2, Piloting (Space Transports 3, Starfighter 3), Scholar (Jedi 2, Sith 3), Survival (type) 6, Stealth 4, Streetwise 3, System Operations 3
Languages:
Basic, Huttese, Ryl
Combat Moves:
Counterstrike 8, Shove 8, Whirlwind Attack 8
Force Skills:
Control 10, Sense 8, Alter 9
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Disease/Poison, Control Pain, Hibernation Trance, Reduce Energy; Sense: Detect Life, Farseeing, Instinctive Astrogation, Life Sense, Lightsaber Combat, Magnify Senses, Receptive Telepathy, Sense Force; Alter: Affect Mind, Injure/Kill, Projective Telepathy, Telekinesis, Telekinetic Kill
Possessions:
Double-bladed Lightsaber [D6 x 15 (45) slashing energy AP 10], probe droids, wrist link, electrobinoculars, Sith speeder, Sith Infiltrator
Note:
Based on Staff's D6 write-up.

 

DARTH SIDIOUS
Concept:
Dark Lord of the SithDarth Sidious

STR

2

INT

6

DEX

2

PER

5

CON

3

WIL

7

Life Points: 30     Speed: 5
Force Points:
23   Dark Pool: 36
Qualities: Charisma 2, Force-Sensitive
Drawbacks:
Covetous (Power) -3, Cruel -2
Skills:
Acting 5, Blaster (Pistol) 2, Bureaucracy 5, Computer 3, Craft (Lightsaber) 5, Diplomacy 6, Dodge 4, Intimidation 8, Martial Arts (Lightsaber) 6, Notice 3, Research/Investigation 7, Scholar (History: Military 6, Jedi 7, Naboo 2, Politics 7, Sith 6), Smooth Talking 6, Storytelling 8, Tactics (Fleet) 5
Languages:
Basic, Bothan, Calamarian, Gran, Rodian, Ryl
Combat Moves:
Counterstrike 6, Disarm 6, Shove 6
Force Skills:
Control 12, Sense 14, Alter 13
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Disease/Poison, Control Pain, Hibernation Trance, Reduce Energy; Sense: Detect Life, Farseeing, Instinctive Astrogation, Life Sense, Lightsaber Combat, Magnify Senses, Receptive Telepathy, Sense Force; Alter: Affect Mind, Force Lightning, Injure/Kill, Projective Telepathy, Telekinesis, Telekinetic Kill
Possessions:
Lightsaber [D6 x 17 (51) energy AP 10], Sith holocron, private transport
Note:
Based on GM Sarli's D6 write-up.

 

MACE WINDU
Concept:
Jedi MasterMace Windu

STR

2

INT

4

DEX

3

PER

5

CON

3

WIL

5

Life Points: 30     Speed: 6
Force Points:
12  Light Pool: 28
Qualities:
Fast Reaction Time, Force-Sensitive, Nerves of Steel
Drawbacks:
Obligation (Jedi Order) -3
Skills:
Acrobatics 7, Blaster (Pistol) 5, Computer 2, Craft (Lightsaber) 5, Diplomacy 4, First Aid 3, Intimidation 7, Martial Arts (Lightsaber) 10, Notice 2, Scholar (Coruscant 3, Jedi 8, Outer Rim 2)
Languages:
Basic
Combat Moves:
Counterstrike 7, Disarm 7, Quick Draw 8, Whirlwind Attack 8
Force Skills:
Control 12, Sense 10, Alter 12
Force Powers:
Control: Accelerate Healing, Concentration, Control Disease/Poison, Control Pain,Hibernation Trance, Reduce Injury; Sense: Detect Life, Farseeing, Life Sense, Lightsaber Combat , Receptive Telepathy, Sense Force; Alter: Accelerate Another's Healing, Affect Mind, Control Another's Disease/Poison, Injure/Kill, Telekinesis, Telekinetic Kill
Possessions:
Lightsaber [D6 x 17 (51) slashing energy AP 10], Jedi robes.
Notes:
Based on GM Sarli's D6 write-up.

 

OBI-WAN KENOBI (Episode I)
Concept:
Padawan learnerObi-Wan Kenobi

STR

3

INT

3

DEX

4

PER

3

CON

3

WIL

4

Life Points: 34     Speed: 7
Force Points:
10  Light Pool: 20
Qualities: Force-Sensitive
Drawbacks:
Obligation (Jedi Order) -3, Reckless
Skills:
Acrobatics 2, Astrogation 2, Blaster (Pistol) 2, Brawling 2, Craft (Lightsaber) 2, Dodge 3, First Aid 1, Gunnery (Starship) 2, Martial Arts (Lightsaber) 4, Mechanic (Ship Systems) 1, Piloting (Space Transport) 2, Scholar (Jedi) 4, Stealth 2, Streetwise 2, Survival 3, System Operations 2
Languages:
Basic, Shyriiwook
Combat Moves:
Counterstrike 4, Disarm 4, Quick Draw 4
Force Skills:
Control 6, Sense 5, Alter 4
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Control Pain, Control Disease/Poison, Enhance Speed, Reduce Energy, Super Leap; Sense: Detect Life, Life Sense, Lightsaber Combat, Magnify Senses, Receptive Telepathy; Alter: Affect Mind, Control Another's Pain, Force Wave, Injure/kill, Telekinesis
Possessions:
Lightsaber [D6 x 11 (33) slashing energy AP 10], Jedi robes, utility belt, comlink, Aquata Breather.
Notes:
The stats above reflect Obi-Wan at the beginning of Epidode I. At the time of the celebration (end of the movie), he increased in rank to Knigh, had only 8 Force points and earned 2 Dark Side points. Based on Armage Bedar's D6 write-up.

 

QUEEN AMIDALA
Concept:
Naboo QueenQueen Amidala

STR

2

INT

3

DEX

3

PER

4

CON

2

WIL

4

Life Points: 26     Speed: 5
Force Points:
5
Qualities:
Attractive 3, Status 5
Drawbacks:
Honorable -1
Skills:
Blaster (Pistol) 2, Brawling 2, Bureaucracy (Naboo) 5, Climbing 2, Computers 1, Dodge 3, Driving (Repulsor) 2, First Aid 2, Haggling 3, Hand Weapons 1,
Intimidation 1, Notice 2, Scholar (Fashion 2, Naboo 4, Public Speaking 4), Smooth Talking 3, Stealth 2, Swimming 1
Languages:
Basic, Calamarian, Ithorian
Possessions:
Several pairs of ornate clothing, hold-out blaster [D6 x 3 (9)]
Note:
Based on Armage Bedar's D6 write-up.

 

QUI-GON JINN
Concept:
Jedi Master

STR

3

INT

4

DEX

3

PER

5

CON

3

WIL

6

Life Points: 34      Speed: 6
Force Points:
19    Light Pool: 30
Qualities: Force-Sensitive
Drawbacks:
Obligation (Jedi Order) -3, Stubborn -1
Skills:
Blaster (Pistol) 2, Computer 1, Craft (Lightsaber) 3, First Aid 3, Martial Arts (Lightsaber) 8, Notice 2, Scholar (Coruscant 2, Jedi 5), Stealth 3
Languages:
Basic, Cerean, Gran, Shyriiwook
Combat Moves:
Counterstrike 8, Quick Draw 8, Shove 8
Force Skills:
Control 11, Sense 10, Alter 9
Force Powers:
Control: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Pain, Control Disease/Poison, Enhance Speed, Hibernation Trance, Reduce Energy, Super Leap; Sense: Detect Life, Farseeing, Instinctive Astrogation, Life Sense, Lightsaber Combat, Magnify Senses, Receptive Telepathy, Sense Force; Alter: Accelerate Another's Healing, Affect Mind, Control Another's Pain, Force Wave, Injure/kill, Projective Telepathy, Telekinesis
Possessions:
Lightsaber [D6 x 16 (48) slashing energy AP 10], Jedi robes, utility belt, comlink, Aquata Breather.
Note:
Based on Armage Bedar's D6 write-up.

 

RIC OLIÉ (Episode I)
Concept:
Naboo Royal PilotRic Olié

STR

3

INT

3

DEX

3

PER

3

CON

3

WIL

3

Life Points: 34     Speed: 6
Force Points:
1
Drawbacks:
Obligation (Naboo Queen) -2
Skills:
Astrogation 3, Blaster (Pistols) 2, Dodge 1, Driving (Repulsor) 1, Gunnery (Starship) 2, Mechanic (Repulsor 1, Ship Systems 4), Piloting (Captial Ship 2, Space Transports 4, Starfighter 2), Stealth 1, Survival 2, Systems Operations 3
Language:
Basic 5
Possessions:
Comlink, overcoat, flight jacket, hold-out blaster [D6 x 3 (9) blaster]
Note: Based on Armage Bedar's D6 write-up.


 

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Last Update: 19-Dec-04

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