GURPS Stargate SG-1

Notes

These are some notes I wrote on adapting the Stargate SG-1 TV series to a GURPS game. They are far from complete, but I think they at least allow you to kickstart a campaign.They are heavily based on John Tynes' work for a now aborted D6 Stargate RPG game and on my own understanding of the show's mythology.

I hope you enjoy it. And don't forget: Stargate SG-1 belongs to MGM/UA

The material presented here is my original creation (Fred Furtado © 2002-2008, except where the name of the author is mentioned, like the Mission Logs), intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy


ADVANTAGE

Unusual Background (Former Goa'uld/Tok'ra Host), 25 points
A character with this advantage was, at some time, a host for a Goa'uld or Tok'ra (most likely the latter, since he or she is still alive). As a result, the character can sense the presence of a symbiont when in close proximity of it. Unfortunately, the reverse is also true, and symbionts can sense that the character was once a host. Through the use of artifical methods, the character can access his former symbiont's memories. The character can also wield certain Goa'uld artifacts like the Ribbon Device.

 

PACKAGES

SG Team Operative, 0 point

  • Duty: SGC (Almost all the time) [-15]
  • Brawling at DX [1], First Aid at IQ [1], Guns: SMG at DX [1], SGC Operations at IQ [2]
  • 10 points to distribute in any of the following skills (at least 1 point):
    • Anthropology, Archaeology, Astronomy, Astrophysics, Bard, Biochemistry, Chemistry, Demolitions, Diplomacy, Ecology, Electronic Ops (Stargate), Geology, Heraldry, History, Language (Goa'uld, Greek, Latin), Linguistics, Mathematics, Metallurgy, Physics, Physiology (Human or Goa’uld), Psychology, Prospecting, Sociology, Stealth, Survival (Arctic, Desert, Island/Beach, Jungle, Mountains, Plains, Swampland, Woodlands), Swimming, Tactics, Theology, Xenology (Goa’uld)

 

Jaffa, 24 points

  • Combat Reflexes [15], Extended Lifespan [5], High Pain Threshold [10], Rapid Healing [5], Disease-Resistant [5], Fit [5], Immunity to Poison [15]
  • Dependency: Kelnoreem (Common/Weekly) [-10] Dependency: Goa’uld Larvae (Common/Constantly) [-25], Fanaticism (Goa’uld god) [-15]
  • Beam Weapons (Goa’uld Staff) at DX [1], Beam Weapons (Zat’n’ktel) at DX [1], Karate at DX [4], Meditation (Kelnoreem) at IQ [4], Staff at DX [4]

 

Goa’uld/Tok’ra, -60 points

  • -6 ST [-50], +2 DX [20], +2 HT [20]
  • Amphibious [10], Early Maturation x 2 [10], Extended Lifespan [5], Gills [10], Transference [40]
  • Horizontal [-10], Incovenient Size [-15], No Manipulators [-50], Parasite [-30], Reduced Hit Points -6 [-30]

 

Goa’uld with Host, 78 points

  • Extended Lifespan x 3 [15], High Pain Threshold [10], Hyper-Strength [30], Rapid Healing [5], Immunity to Disease [10], Immunity to Poison [15], Fit [5], Transference [40]
  • Disturbing Voice (Goa’uld) [-5], Megalomania [-10], Parasite [-30], Self-Centered [-10]
  • Beam weapons (Ribbon Device) at DX [1], Electronics Ops (Goa’uld tech) at IQ [2]

 

Tok’ra with Host, 83 points

  • Extended Lifespan x 3 [15], High Pain Threshold [10], Hyper-Strength [30], Rapid Healing [5], Immunity to Disease [10], Immunity to Poison [15], Fit [5], Transference [40]
  • Disturbing Voice (Goa’uld) [-5], Parasite [-30], Vow (Destroy the Goa’uld) [-15]
  • Beam weapons (Ribbon Device) at DX [1], Electronics Ops (Goa’uld tech) at IQ [2]

 

SKILLS

Combat

  • Beam Weapons (Goa'uld Staff), P/E, default(DX-4)
  • Beam Weapons (Ribbon Device), P/E, default(DX-4)
  • Beam Weapons (Zat’n’ktel), P/E, default(DX-4)

 

Languages

  • Asguard M/H
  • Goa’uld M/H

 

Professional

  • SGC Ops, M/A, default(IQ-5)
    This skill is taught by Stargate Command to its recruits, and covers both academic knowledge and hands-on practices. In terms of knowledge, SG-1 Ops reflects a basic understanding of the SGC project, stargates, known alien worlds and civilizations, known transplanted pre-industrial human cultures, the nature of the Goa'uld, and the procedures of SGC field operations. This includes the operation of SGC equipment, including homing beacons and beacon detectors, GDOs, MALPs, UVLs and FREDs.
  • Electronic Ops (Goa’uld Tech), M/A, default(IQ-5)
  • Electronic Ops (Stargate), M/A, default(IQ-5)
    The user has an advanced knowledge of stargates, may recognize or implement coordinate sets to known destinations, and may analyze and repair defective stargates and dial-home devices with the proper equipment. Note that this skill is not necessary to dial a stargate location, anybody can do it.
  • Xenology (Goa’uld), M/H, default(IQ-6)
    This skill represents a detailed knowledge of the Goa’uld, encompassing everything presently known by SGC. Successful use of this skill could allow the user to pass for a Goa’uld servant or recognize and understand a Go'ald ritual or event.

 

Vehicles

  • Piloting (Death Glider), P/A, default(IQ-6)
  • Piloting (Goa'uld Mothership), M/A, default(IQ-6)

 

TECHNOLOGY

Goa’uld Force Field
Rigid and Velocity-Limited (75% normal DR), UT2 p.75.

Nish’ta
Mind-control gas.

Ha’tak (Goa’uld Mothership)
Hyperspeed: 32,000 ly/y, 87.67 ly/day, 3.65 ly/hour

Ribbon Device
Gravity Beamers (Vibro Beam & Force Beam), UT2 p.60

Zat’n’ktel
Use the electrolaser stats, UT p.51. First shot stuns, second shot kills and the third shot disintegrates.

 

LINKS

  • Stargate SG-1 - The official page.
  • D6 Stargate SG-1 - John Tynes' work upon which these notes were heavily based.
  • GURPS - The game's official page.
  • SG1Web - A comprehensive unofficial site.
  • Stargate Glyphs - A list of all the glyphs and some of the addresses that appeared in the show.
  • Stargate SG-1 Weapons - A page containing write-ups of the Goa'uld staff and the Ribbon Device created with GURPS Vehicles.
  • Stargate SG-1 for Bureau 13 - A counterpart to this page, adapting the Stargate SG-1 show for TriTac's Bureau 13 game. Write-ups of the main characters can be found here.

Back to Patchworld

 

Well, enjoy it! And if you want, you can drop me a line.

 

Last Update: 9-Feb-02

 

 

 

www.000webhost.com